Run Time Type Information (RTTI) and typeid()

RTTI vs Custom Type Identification

What are the trade-offs between using RTTI and implementing my own type identification system?

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Using RTTI (Run-Time Type Information) versus implementing a custom type identification system involves several trade-offs:

Performance

RTTI can have a slight performance overhead due to the additional type information stored in the compiled binary. A custom system might be optimized for your specific needs, potentially offering better performance.

#include <iostream>
#include <typeinfo>

class Monster {
 public:
  virtual ~Monster() {}
};

class Dragon : public Monster {};

void useRTTI(Monster* m) {
  if (typeid(*m) == typeid(Dragon)) {
    std::cout << "It's a Dragon!\n";
  }
}

// Custom type identification
enum class MonsterType { Base, Dragon };

class CustomMonster {
 public:
  virtual MonsterType getType() const {
    return MonsterType::Base;
  }
};

class CustomDragon : public CustomMonster {
 public:
  MonsterType getType() const override {
    return MonsterType::Dragon;
  }
};

void useCustom(CustomMonster* m) {
  if (m->getType() == MonsterType::Dragon) {
    std::cout << "It's a CustomDragon!\n";
  }
}

int main() {
  // Using RTTI
  Monster* m1 = new Monster();
  Monster* d1 = new Dragon();

  std::cout << "Using RTTI:\n";
  useRTTI(m1); // Should not print anything
  useRTTI(d1); // Should print "It's a Dragon!"

  // Using Custom Type Identification
  CustomMonster* m2 = new CustomMonster();
  CustomMonster* d2 = new CustomDragon();

  std::cout << "Using Custom Type Identification:\n";

  // Should not print anything
  useCustom(m2);

  // Should print "It's a CustomDragon!"
  useCustom(d2);

  // Clean up
  delete m1;
  delete d1;
  delete m2;
  delete d2;
}
Using RTTI:
It's a Dragon!
Using Custom Type Identification:
It's a CustomDragon!

Flexibility

RTTI is standardized and works with any type, including those from third-party libraries. A custom system might be more tailored to your specific needs but could be less flexible with external types.

Maintainability

RTTI is built into the language, so it's consistent across different codebases. A custom system requires maintenance and documentation, which can be an overhead as your project grows.

Compile-Time Options

RTTI can be disabled at compile-time for optimization, while a custom system is always available. This can be an advantage or disadvantage depending on your needs.

Learning Curve

RTTI has a standardized API that most C++ developers are familiar with. A custom system requires learning and understanding specific to your implementation.

In general, if performance is critical and you have a well-defined set of types, a custom system might be preferable. For general-purpose applications where flexibility and standardization are more important, RTTI is often the better choice.

This Question is from the Lesson:

Run Time Type Information (RTTI) and typeid()

Learn to identify and react to object types at runtime using RTTI, dynamic casting and the typeid() operator

Answers to questions are automatically generated and may not have been reviewed.

This Question is from the Lesson:

Run Time Type Information (RTTI) and typeid()

Learn to identify and react to object types at runtime using RTTI, dynamic casting and the typeid() operator

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