Using RTTI in a large-scale application can have several performance implications. It's important to understand these to make informed decisions about when and how to use RTTI.
RTTI requires additional memory to store type information for each class. This includes:
For a large application with many classes, this can add up to a significant amount of memory.
Using RTTI operations like typeid()
and dynamic_cast()
incurs a runtime cost:
typeid()
typically involves following the vtable pointer and comparing type info objectsdynamic_cast()
can be more expensive, as it may need to traverse the entire class hierarchyHere's a simple benchmark to illustrate:
#include <chrono>
#include <iostream>
#include <memory>
#include <vector>
class Base {
public:
virtual ~Base() = default;
};
class Derived : public Base {};
int main() {
using namespace std::chrono;
const int iterations = 1000000;
// Use smart pointers for automatic memory management
std::vector<std::unique_ptr<Base>> objects;
objects.reserve(iterations);
for (int i = 0; i < iterations; ++i) {
objects.push_back(std::make_unique<Derived>());
}
auto start = high_resolution_clock::now();
for (int i = 0; i < iterations; ++i) {
if (typeid(*objects[i]) == typeid(Derived)) {
// Do nothing
}
}
auto end = high_resolution_clock::now();
auto duration =
duration_cast<milliseconds>(end - start);
std::cout << "Time taken: " << duration.count()
<< " milliseconds\n";
}
Time taken: 43 milliseconds
RTTI can increase the size of your compiled code. The compiler needs to generate and include type information for all classes that might be used in RTTI operations.
In some cases, the presence of RTTI can limit certain compiler optimizations. For example, if the compiler can't prove that a dynamic_cast()
will always succeed, it may not be able to optimize it away.
To mitigate these performance impacts:
Here's an example of a custom type ID system that could be faster than RTTI:
#include <iostream>
class Base {
public:
enum class Type { Base, Derived };
virtual Type GetType() const {
return Type::Base;
}
virtual ~Base() = default;
};
class Derived : public Base {
public:
Type GetType() const override {
return Type::Derived;
}
};
int main() {
Base* obj = new Derived();
// This is typically faster than using typeid
if (obj->GetType() == Base::Type::Derived) {
std::cout << "Derived";
}
delete obj;
}
Derived
In conclusion, while RTTI is a powerful feature, it's important to be aware of its performance implications in large-scale applications. Use it when its benefits outweigh the performance costs, and consider alternatives when performance is critical.
Answers to questions are automatically generated and may not have been reviewed.
typeid()
Learn to identify and react to object types at runtime using RTTI, dynamic casting and the typeid()
operator