RTTI for Heterogeneous Containers

How can I use RTTI to implement a type-safe heterogeneous container?

Implementing a type-safe heterogeneous container using RTTI involves creating a container that can store objects of different types while providing type-safe access to those objects. Here's an approach to create such a container:

Define a base class for stored objects:

#include <typeinfo>

class Storable {
 public:
  virtual ~Storable() = default;
  virtual const std::type_info& getType() const = 0;
};

Create a template class for storing specific types:

#include <typeinfo>

class Storable {/*...*/}; template <typename T> class StorableObject : public Storable { public: StorableObject(const T& obj) : object_(obj) {} const std::type_info& getType() const override { return typeid(T); } const T& get() const { return object_; } private: T object_; };

Implement the heterogeneous container:

#include <memory>
#include <string>
#include <typeinfo>
#include <typeindex>
#include <unordered_map>
#include <vector>
#include <stdexcept>

class Storable {/*...*/};
class StorableObject : public Storable {/*...*/}; class HeterogeneousContainer { public: template <typename T> void add(const T& object) { auto storable = std::make_unique< StorableObject<T>>(object); objects_.push_back(std::move(storable)); typeMap_[std::type_index(typeid(T))].push_back( objects_.size() - 1 ); } template <typename T> const T& get(size_t index) const { auto it = typeMap_.find( std::type_index(typeid(T))); if (it == typeMap_.end() || index >= it->second.size() ) { throw std::out_of_range( "Invalid index or type" ); } size_t objIndex = it->second[index]; auto* ptr = dynamic_cast<StorableObject<T>*>( objects_[objIndex].get()); if (!ptr) { throw std::runtime_error("Type mismatch"); } return ptr->get(); } template <typename T> size_t count() const { auto it = typeMap_.find( std::type_index(typeid(T))); return ( it != typeMap_.end()) ? it->second.size() : 0; } private: std::vector<std::unique_ptr<Storable>> objects_; std::unordered_map< std::type_index, std::vector<size_t>> typeMap_; };

Use the heterogeneous container:

#include <iostream>
#include <memory>
#include <string>
#include <typeinfo>
#include <typeindex>
#include <unordered_map>
#include <vector>
#include <stdexcept>

class Storable {/*...*/};
class StorableObject : public Storable {/*...*/};
class HeterogeneousContainer {/*...*/}; int main() { HeterogeneousContainer container; container.add(42); container.add(3.14); container.add(std::string("Hello")); container.add(100); std::cout << "Integers: " << container.count<int>() << '\n'; std::cout << "Floats: " << container.count<double>() << '\n'; std::cout << "Strings: " << container.count<std::string>() << '\n'; std::cout << "First int: " << container.get<int>(0) << '\n'; std::cout << "Second int: " << container.get<int>(1) << '\n'; std::cout << "Float: " << container.get<double>(0) << '\n'; std::cout << "String: " << container.get<std::string>(0) << '\n'; try { container.get<float>(0); } catch (const std::exception& e) { std::cout << "Error: " << e.what() << '\n'; } }
Integers: 2
Floats: 1
Strings: 1
First int: 42
Second int: 100
Float: 3.14
String: Hello
Error: Invalid index or type

This implementation provides several benefits:

  1. Type safety: The get<T>() method ensures type-safe access to stored objects.
  2. Efficient type-based access: The typeMap_ allows for quick lookups of objects by type.
  3. Dynamic storage: The container can store any type that's copy-constructible.
  4. Exception safety: Invalid accesses throw exceptions rather than causing undefined behavior.

Keep in mind that this implementation uses dynamic allocation and type erasure, which can have performance implications. For performance-critical code, you might consider alternatives like std::variant or a compile-time heterogeneous container using template metaprogramming techniques.

Run Time Type Information (RTTI) and typeid()

Learn to identify and react to object types at runtime using RTTI, dynamic casting and the typeid() operator

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Using RTTI for a Plugin System
How can I use RTTI to implement a plugin system where different types of plugins are loaded dynamically?
Performance Impact of RTTI
What are the performance implications of using RTTI in a large-scale application?
RTTI for Generic Serialization
How can I use typeid() to implement a generic serialization system for complex object hierarchies?
RTTI with Abstract Base Classes
Is it possible to use RTTI with abstract base classes? If so, how?
Combining RTTI with Visitor Pattern
How can I combine RTTI with design patterns like Visitor to create more flexible architectures?
RTTI in Game Entity Systems
What are the best practices for using RTTI in game development, particularly for entity systems?
Type-Safe Event System with std::type_index
How can I use std::type_index to implement a type-safe event system?
RTTI and Application Security
Are there any security implications of using RTTI in applications that process untrusted data?
RTTI in Factory Pattern Implementation
How can I use RTTI to implement a factory pattern that creates objects based on runtime type information?
RTTI in Logging and Debugging
How can I use RTTI to implement a robust logging system that provides detailed type information for debugging?
RTTI in Cross-Platform Development
Are there any best practices for using RTTI in cross-platform development to ensure consistent behavior?
Or Ask your Own Question
Get an immediate answer to your specific question using our AI assistant