Yes, you can use Unicode characters in a window title, but there are some caveats to keep in mind. SDL2 natively supports UTF-8 encoding, which means you can include Unicode characters in strings passed to SDL_SetWindowTitle()
or SDL_CreateWindow()
.
However, the proper display of these characters depends on your system's font and encoding support.
Here’s an example of how you can set a window title with Unicode characters:
#include <SDL.h>
#include <string>
int main(int, char**) {
SDL_Init(SDL_INIT_VIDEO);
// Convert the UTF-8 string to a const char*
const char* title = reinterpret_cast<const
char*>(u8"🌟 My Game 🎮");
SDL_Window* window =
SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN);
// Keep the window open for 3 seconds
SDL_Delay(3000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
The window title will display "🌟 My Game 🎮" if your system supports the emojis and UTF-8.
?
) or missing characters.u8
prefix for compatibility.Using Unicode can improve localization and user experience, but always test your titles on the platforms you target.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to set, get, and update window titles dynamically