Localizing window titles involves dynamically changing the text based on the user’s preferred language. SDL doesn’t provide built-in localization, so you’ll need to handle this in your application by using a translation system or resource files.
A straightforward way to localize window titles is by mapping language codes to translations:
#include <SDL.h>
#include <map>
#include <string>
std::string GetLocalizedTitle(
const std::string& lang) {
static std::map<std::string, std::string>
translations{
{"en", "Welcome to My Game"},
{"es", "Bienvenido a Mi Juego"},
{"fr", "Bienvenue dans Mon Jeu"}};
return translations.count(lang)
? translations[lang]
: translations["en"];
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
// User's preferred language
std::string lang = "es";
std::string title = GetLocalizedTitle(lang);
SDL_Window* window =
SDL_CreateWindow(title.c_str(),
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN);
// Keep the window open for 3 seconds
SDL_Delay(3000);
SDL_DestroyWindow(window);
SDL_Quit();
}
The window title will display "Bienvenido a Mi Juego" if "es" is the language.
This approach ensures your window titles enhance the user experience for diverse audiences.
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Learn how to set, get, and update window titles dynamically