Window Titles

Dynamic Titles in SDL

Can I make the title reflect real-time data, like a countdown timer?

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Yes, you can update the window title dynamically during runtime to reflect real-time data like a countdown timer. Use SDL_SetWindowTitle() inside your game or application’s main loop to change the title.

In this example, we maintain a countdown timer in the title:

#include <SDL.h>
#include <string>
#include <chrono>
#include <thread>

int main() {
  SDL_Init(SDL_INIT_VIDEO);

  SDL_Window* window = SDL_CreateWindow(
    "Timer Example",
    SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED,
    800,
    600,
    SDL_WINDOW_SHOWN
  );

  for (int i = 10; i >= 0; --i) {
    std::string title = "Time Remaining: "
      + std::to_string(i) + " seconds";
    SDL_SetWindowTitle(window, title.c_str());
    std::this_thread::sleep_for(
      std::chrono::seconds(1));
  }

  SDL_DestroyWindow(window);
  SDL_Quit();
}
The title updates every second to show the countdown.

Dynamic updates are useful for showing scores, FPS, or debugging data during development.

This Question is from the Lesson:

Window Titles

Learn how to set, get, and update window titles dynamically

Answers to questions are automatically generated and may not have been reviewed.

This Question is from the Lesson:

Window Titles

Learn how to set, get, and update window titles dynamically

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