Changing the window title at runtime can provide useful feedback to users or developers and improve the experience of your application. Here are a few practical scenarios:
During development, you might display diagnostic information in the window title. For example, you can show the current frames per second (FPS) or debug messages without cluttering the game window.
void UpdateWindowTitle(
SDL_Window* window, int fps
) {
std::string title = "Game - FPS: "
+ std::to_string(fps);
SDL_SetWindowTitle(
window, title.c_str());
}
You can use the title to convey important information, like the player’s score, the current level, or game state changes. For instance:
void SetGameOverTitle(SDL_Window* window) {
SDL_SetWindowTitle(window,
"Game Over - Thanks for Playing!");
}
If your application uses multiple windows, dynamic titles can help users distinguish between them. For example, a level editor might display the name of the level currently being edited.
void SetWindowTitle(
SDL_Window* window,
const std::string& levelName
) {
SDL_SetWindowTitle(
window,
("Editing: " + levelName).c_str()
);
}
You can update the title dynamically to match the user’s language preference:
void SetLocalizedTitle(
SDL_Window* window,
const std::string& language
) {
if (language == "en") {
SDL_SetWindowTitle(window, "Game");
} else if (language == "es") {
SDL_SetWindowTitle(window, "Juego");
}
}
Dynamic window titles add polish to your application and can greatly enhance usability.
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Learn how to set, get, and update window titles dynamically