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Under Construction - Coming 2025

Game Development with C++ and SDL2

Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games

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Continue your Journey

Progress directly from our introductory course, expanding your programming knowledge to more advanced concepts.

Use your new knowledge to build portfolio-ready projects inspired by classic games.

Understand Every Line of Code

No copying-and-pasting code in this course.

We explain every line of code we're using, so you understand exactly what is happening.

Use Professional Best Practices

Everything we create is organised and implemented using modern, professional practices.

This means the techniques we learn are usable in large, professional projects.

Focus on Transferrable Skills

We don't just explain what we're doing, but also why.

This builds transferrable skills, so you can take what you've learnt and apply them to your own projects.

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Free, unlimited access

This course includes:

  • 67 Lessons
  • 100+ Code Samples
  • 91% Positive Reviews
  • Regularly Updated
  • Help and FAQ

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Requirements
Who is this Course For?

This course is intended for those who already have a basic familiarity with object oriented programming in C++. It is designed as a follow up for our introductory course:

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Prerequisite Course

Intro to C++ Programming

Become a software engineer with C++. Starting from the fundamentals, we guide you step by step along the way.

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Those who already have some knowledge of C++, or are familiar with object oriented programming in another language, may be able to skip the introductory course.

The first chapter of this course includes a summary of the topics covered, to help you get caught up.

Chapter 1
Whirlwind Tour of C++ Basics

A quick crash tour of C++ basics, for those with previous object oriented programming experience.

Chapter 10
Under Construction
Monitors and Display Modes

Learn how our SDL programs can interact with and control physical displays

Chapter 12
Under Construction
Reading and Writing (RWops)

Using SDL_RWops to store game data in external files

Up Next
Recommended Lessons

Continue your progress in this course with the following lessons. These are recommended for you based on your progress:

Free, Unlimited Access

Professional C++

Advance straight from the beginner course, dive deeper into C++, and learn expert workflows

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