SDL is primarily designed to manage windows and input for windows it creates itself.
However, it is not straightforward to manage input focus for windows created by other libraries or frameworks using SDL. SDL's functions for window and input management typically expect windows that were created through SDLÂ itself.
SDL_Window
structure. Windows created by other libraries or frameworks do not have this structure.While SDL cannot directly manage input focus for non-SDL windows, you can work around this by using native APIs to control focus. Here’s how you might do it on Windows:
#include <windows.h>
#include <iostream>
int main() {
// Assume `hwnd` is the handle to a window
// created by another library
HWND hwnd = FindWindow(
nullptr, "Non-SDL Window Title");
if (hwnd != nullptr) {
SetForegroundWindow(hwnd);
SetFocus(hwnd);
} else {
std::cout << "Window not found";
}
}
If you need to integrate such functionality with an SDL application, you might create a hybrid system where SDL manages some windows while others are managed by different libraries.
For example, you could use SDL for rendering and input for your main application window, but manage overlay or auxiliary windows using platform-specific code. Here’s an example:
#include <SDL.h>
#include <windows.h>
#include <iostream>
class SDLWindow {
public:
SDLWindow() {
SDL_Init(SDL_INIT_VIDEO);
MainWindow = SDL_CreateWindow(
"SDL Window",
100, 100, 800, 600,
SDL_WINDOW_SHOWN
);
}
~SDLWindow() {
SDL_DestroyWindow(MainWindow);
SDL_Quit();
}
void SetFocusToOtherWindow(const char* title) {
HWND hwnd = FindWindow(nullptr, title);
if (hwnd != nullptr) {
SetForegroundWindow(hwnd);
SetFocus(hwnd);
} else {
std::cout << "Window not found";
}
}
SDL_Window* MainWindow{nullptr};
};
int main(int argc, char** argv) {
SDLWindow sdlWindow;
SDL_Event Event;
while (true) {
while (SDL_PollEvent(&Event)) {
if (Event.type == SDL_QUIT) {
return 0;
}
}
// Set focus to another window every 5 seconds
SDL_Delay(5000);
sdlWindow.SetFocusToOtherWindow(
"Other Window Title");
}
return 0;
}
Managing input focus for windows created by other libraries requires careful integration of SDL and platform-specific APIs.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to manage and control window input focus in SDL applications, including how to create, detect, and manipulate window focus states.