To create a resizable window in SDL, you need to use the SDL_WINDOW_RESIZABLE
flag when you call the SDL_CreateWindow()
function. This flag allows the window to be resized by the user after it has been created.
Here's a simple example to demonstrate how to create a resizable window in SDL:
#include <SDL.h>
class Window {
public:
Window() {
SDL_Init(SDL_INIT_VIDEO);
SDLWindow = SDL_CreateWindow(
"Resizable Window",
100, 100, 800, 600,
SDL_WINDOW_RESIZABLE
);
}
~Window() {
SDL_DestroyWindow(SDLWindow);
SDL_Quit();
}
SDL_Window* SDLWindow{nullptr};
};
int main(int argc, char** argv) {
Window GameWindow;
SDL_Event Event;
while (true) {
while (SDL_PollEvent(&Event)) {
if (Event.type == SDL_QUIT) {
return 0;
}
}
}
return 0;
}
In this example, we create a window titled "Resizable Window" with a size of 800x600 pixels. The SDL_WINDOW_RESIZABLE
flag makes the window resizable.
You can combine the SDL_WINDOW_RESIZABLE
flag with other window flags using the bitwise OR operator (|
). For example, to create a window that is both resizable and has input focus, you can do the following:
SDLWindow = SDL_CreateWindow(
"Resizable and Focused Window",
100, 100, 800, 600,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_FOCUS
);
To handle the window resize events, you can check for SDL_WINDOWEVENT_RESIZED
in your event loop. Here's an example:
#include <SDL.h>
#include <iostream>
#include "Window.h"
void HandleWindowEvent(SDL_WindowEvent& E) {
if (E.event == SDL_WINDOWEVENT_RESIZED) {
std::cout << "Window resized to "
<< E.data1 << "x" << E.data2 << "\n";
}
}
int main(int argc, char** argv) {
Window GameWindow;
SDL_Event Event;
while (true) {
while (SDL_PollEvent(&Event)) {
if (Event.type == SDL_QUIT) {
return 0;
}
if (Event.type == SDL_WINDOWEVENT) {
HandleWindowEvent(Event.window);
}
}
}
return 0;
}
This code will output the new dimensions of the window whenever it is resized. Handling resize events is important for updating your game's rendering logic to fit the new window size.
Window resized to 1024x768
Creating resizable windows in SDL is straightforward and allows for more dynamic and user-friendly applications. Don't forget to handle resize events appropriately to ensure your application behaves as expected when the window size changes.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to manage and control window input focus in SDL applications, including how to create, detect, and manipulate window focus states.