Yes, SDL can handle input focus changes triggered by keyboard shortcuts. You can use SDL's event handling system to capture keyboard shortcuts and then manage the window focus accordingly. Here's how you can achieve this:
First, you need to capture the keyboard shortcuts using SDL's event loop. Here's an example of how you can capture a specific keyboard shortcut (e.g., Ctrl + Tab
) to switch focus between windows:
#include <SDL.h>
#include <iostream>
class Window {
public:
Window(const char* title,
int x, int y, int w, int h) {
SDL_Init(SDL_INIT_VIDEO);
SDLWindow = SDL_CreateWindow(
title,
x, y, w, h,
SDL_WINDOW_SHOWN
);
}
~Window() {
SDL_DestroyWindow(SDLWindow);
SDL_Quit();
}
SDL_Window* SDLWindow{nullptr};
};
void HandleKeyboardEvent(
SDL_KeyboardEvent& E,
Window& window1,
Window& window2
) {
const Uint8* state = SDL_GetKeyboardState(nullptr);
if (state[SDL_SCANCODE_LCTRL]
&& state[SDL_SCANCODE_TAB]) {
static bool focusOnWindow1 = true;
focusOnWindow1 = !focusOnWindow1;
std::cout << "Shifting focus to window "
<< (focusOnWindow1 ? '1' : '2') << '\n';
SDL_RaiseWindow(focusOnWindow1
? window1.SDLWindow : window2.SDLWindow);
}
}
int main(int argc, char** argv) {
Window window1("Window 1", 100, 100, 800, 600);
Window window2("Window 2", 200, 200, 800, 600);
SDL_Event Event;
while (true) {
while (SDL_PollEvent(&Event)) {
if (Event.type == SDL_QUIT) {
return 0;
}
if (Event.type == SDL_KEYDOWN) {
HandleKeyboardEvent(
Event.key, window1, window2);
}
}
}
return 0;
}
Shifting focus to window 2
Shifting focus to window 1
SDL_GetKeyboardState()
is used to get the current state of the keyboard. We check if both the Ctrl
and Tab
keys are pressed.SDL_RaiseWindow()
is called to bring the selected window to the front and give it input focus.You can handle multiple keyboard shortcuts by extending the HandleKeyboardEvent()
function to check for different key combinations:
void HandleKeyboardEvent(
SDL_KeyboardEvent& E,
Window& window1, Window& window2
) {
const Uint8* state = SDL_GetKeyboardState(nullptr);
if (state[SDL_SCANCODE_LCTRL]
&& state[SDL_SCANCODE_TAB]) {
static bool focusOnWindow1 = true;
focusOnWindow1 = !focusOnWindow1;
SDL_RaiseWindow(focusOnWindow1
? window1.SDLWindow
: window2.SDLWindow);
}
if (state[SDL_SCANCODE_LALT]
&& state[SDL_SCANCODE_RETURN]) {
SDL_SetWindowFullscreen(
window1.SDLWindow,
SDL_WINDOW_FULLSCREEN_DESKTOP);
}
}
SDL_GetKeyboardState()
to check the current state of the keyboard.SDL_RaiseWindow()
to switch focus between windows.By capturing and handling keyboard shortcuts, you can effectively manage input focus changes in SDL applications, providing a responsive and user-friendly experience.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to manage and control window input focus in SDL applications, including how to create, detect, and manipulate window focus states.