When dealing with large amounts of data that might not fit into memory, you can read or write the data in chunks instead of processing the entire file at once. This technique, called streaming, allows your application to handle large files efficiently.
Here’s an example of writing a large amount of data in chunks:
#include <SDL.h>
#include <iostream>
namespace File {
void WriteChunk(const std::string& Path,
const char* Data, size_t Size) {
SDL_RWops* Handle{
SDL_RWFromFile(Path.c_str(), "ab")
};
if (!Handle) {
std::cout << "Error opening file: "
<< SDL_GetError();
return;
}
SDL_RWwrite(Handle, Data,
sizeof(char), Size);
SDL_RWclose(Handle);
}
}
Similarly, you can read large files in chunks:
#include <SDL.h>
#include <iostream>
namespace File {
void ReadChunk(const std::string& Path,
size_t ChunkSize) {
SDL_RWops* Handle{
SDL_RWFromFile(Path.c_str(), "rb")
};
if (!Handle) {
std::cout << "Error opening file: "
<< SDL_GetError();
return;
}
char* Buffer{new char[ChunkSize]};
size_t BytesRead;
while ((BytesRead = SDL_RWread(
Handle, Buffer, sizeof(char),
ChunkSize)) > 0) {
std::cout.write(Buffer, BytesRead);
}
delete[] Buffer;
SDL_RWclose(Handle);
}
}
This method is particularly useful when working with log files, media files, or any scenario where you need to process large datasets efficiently.
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Learn to write and append data to files using SDL2's I/O functions.