Yes, implementing a file locking mechanism is possible and crucial for preventing data corruption when multiple processes might try to write to the same file concurrently.
Since SDL2 doesn't provide native file locking functions, you'll need to use platform-specific APIs.
You can use the flock()
function for file locking:
#include <fcntl.h>
#include <unistd.h>
#include <sys/file.h>
#include <iostream>
namespace File{
bool LockFile(int fd) {
if (flock(fd, LOCK_EX | LOCK_NB) == -1) {
std::cout << "Error locking file" <<
std::endl;
return false;
}
return true;
}
bool UnlockFile(int fd) {
if (flock(fd, LOCK_UN) == -1) {
std::cout << "Error unlocking file" <<
std::endl;
return false;
}
return true;
}
void WriteWithLock(const std::string& Path,
const char* Content) {
int fd = open(Path.c_str(),
O_WRONLY | O_CREAT, 0644);
if (fd == -1) {
std::cout << "Error opening file" <<
std::endl;
return;
}
if (LockFile(fd)) {
write(fd, Content, strlen(Content));
UnlockFile(fd);
}
close(fd);
}
}
Windows provides LockFileEx()
for locking file regions:
#include <windows.h>
#include <iostream>
namespace File{
bool LockFile(HANDLE hFile) {
OVERLAPPED ov = {0};
return LockFileEx(hFile,
LOCKFILE_EXCLUSIVE_LOCK,
0, MAXDWORD, MAXDWORD,
&ov);
}
bool UnlockFile(HANDLE hFile) {
OVERLAPPED ov = {0};
return UnlockFileEx(hFile, 0, MAXDWORD,
MAXDWORD, &ov);
}
void WriteWithLock(const std::string& Path,
const char* Content) {
HANDLE hFile = CreateFile(
Path.c_str(), GENERIC_WRITE, 0, NULL,
OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE) {
std::cout << "Error opening file" <<
std::endl;
return;
}
if (LockFile(hFile)) {
DWORD BytesWritten;
WriteFile(hFile, Content, strlen(Content),
&BytesWritten, NULL);
UnlockFile(hFile);
}
CloseHandle(hFile);
}
}
File locking is vital for applications where multiple processes or threads might access the same file simultaneously, ensuring data integrity and preventing conflicts.
Answers to questions are automatically generated and may not have been reviewed.
Learn to write and append data to files using SDL2's I/O functions.