Window Opacity

Why Use SDL_GetWindowFromID()?

Why should I use SDL_GetWindowFromID() instead of passing the SDL_Window*?

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SDL_GetWindowFromID() is particularly useful in scenarios where you are managing multiple windows and only have the window ID, not the pointer. While passing a SDL_Window* directly is simpler, here’s why you might prefer using SDL_GetWindowFromID():

Events Are Window ID-Based

When handling SDL events, window-related events, like SDL_WINDOWEVENT, provide only the window ID (event.window.windowID). To interact with the corresponding window, you must use SDL_GetWindowFromID() to retrieve its pointer.

Safety

Using window IDs ensures that you’re accessing the correct window, especially if windows are dynamically created and destroyed. A pointer might become invalid if the window it references is destroyed.

Example Usage

Here’s an example where we get a window ID from an SDL_Window*, and an SDL_Window* from a window ID:

#include <SDL.h>
#include <iostream>

int main() {
  if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    std::cerr << "SDL Init Error: "
      << SDL_GetError() << "\n";
    return -1;
  }

  SDL_Window* window = SDL_CreateWindow(
    "Window Example",
    SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED,
    400, 300,
    SDL_WINDOW_SHOWN
  );

  if (!window) {
    std::cerr << "Window Creation Error: "
      << SDL_GetError() << "\n";
    SDL_Quit();
    return -1;
  }

  Uint32 windowID = SDL_GetWindowID(window);

  SDL_Window* retrieved =
    SDL_GetWindowFromID(windowID);
    
  if (retrieved == window) {
    std::cout << "Successfully retrieved "
      "the window from ID!\n";
  }

  SDL_DestroyWindow(window);
  SDL_Quit();
  return 0;
}
Successfully retrieved the window from ID!

Using IDs is safer and integrates better with SDL’s event-driven architecture.

This Question is from the Lesson:

Window Opacity

Discover how to use SDL2 functions for controlling and retrieving window transparency settings.

Answers to questions are automatically generated and may not have been reviewed.

This Question is from the Lesson:

Window Opacity

Discover how to use SDL2 functions for controlling and retrieving window transparency settings.

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