Yes, you can animate opacity changes to create fade effects, but SDL does not provide built-in support for animations. You’ll need to implement this yourself by incrementally updating the opacity over time. Here’s an example:
Here’s an example where we gradually fade a window over 50 iterations:
#include <SDL.h>
#include <iostream>
#include <thread>
void FadeWindow(
SDL_Window* window,
float start,
float end,
int duration_ms
) {
// Number of opacity increments
const int steps = 50;
const float increment = (end - start) / steps;
const int delay = duration_ms / steps;
for (int i = 0; i <= steps; ++i) {
float opacity = start + (increment * i);
SDL_SetWindowOpacity(window, opacity);
std::this_thread::sleep_for(
std::chrono::milliseconds(delay));
}
}
int main() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL Init Error: "
<< SDL_GetError() << "\n";
return -1;
}
SDL_Window* window = SDL_CreateWindow(
"Fading Window",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
400, 200, 0
);
if (!window) {
std::cerr << "Window Creation Error: "
<< SDL_GetError() << "\n";
SDL_Quit();
return -1;
}
// Fade out in 2 seconds
FadeWindow(window, 1.0f, 0.0f, 2000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Window fades to transparent over 2 seconds.
Animations add polish to applications, but remember to test for performance issues on slower devices.
Answers to questions are automatically generated and may not have been reviewed.
Discover how to use SDL2 functions for controlling and retrieving window transparency settings.