Window Opacity

Checking Opacity Support

How do I check if a platform supports opacity before using SDL_SetWindowOpacity()?

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You can determine whether a platform supports opacity by testing the return value of SDL_SetWindowOpacity() or SDL_GetWindowOpacity(). If these functions fail, the platform or the specific window likely does not support opacity. Here’s an example:

Example: Checking Opacity Support

Here’s an example where we test if the platform we’re running on supports opacity:

#include <SDL.h>
#include <iostream>

int main() {
  if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    std::cerr << "SDL Init Error: "
      << SDL_GetError() << "\n";
    return -1;
  }

  SDL_Window* window = SDL_CreateWindow(
    "Opacity Check",
    SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED,
    400, 200, 0
  );

  if (!window) {
    std::cerr << "Window Creation Error: "
      << SDL_GetError() << "\n";
    SDL_Quit();
    return -1;
  }

  if (SDL_SetWindowOpacity(window, 0.5f) < 0) {
    std::cerr << "Opacity Not Supported: "
      << SDL_GetError() << "\n";
  } else {
    std::cout << "Opacity Supported!\n";
  }

  SDL_DestroyWindow(window);
  SDL_Quit();
  return 0;
}
Opacity Not Supported: That operation is not supported

Testing is essential for writing cross-platform code that gracefully handles unsupported features.

This Question is from the Lesson:

Window Opacity

Discover how to use SDL2 functions for controlling and retrieving window transparency settings.

Answers to questions are automatically generated and may not have been reviewed.

This Question is from the Lesson:

Window Opacity

Discover how to use SDL2 functions for controlling and retrieving window transparency settings.

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