The SDL_WINDOWEVENT_ENTER
event should fire when the mouse pointer enters an SDL window, but there are situations where it might not trigger as expected. This typically happens due to focus or configuration issues:
If another window or application has focus, SDL might not detect the mouse entering the window. For example, clicking outside the SDL window and moving the mouse back without clicking might not trigger the event.
Windows created without the SDL_WINDOW_MOUSE_FOCUS
flag may not generate mouse-related events properly. Ensure your window is created with appropriate flags:
SDL_Window* window =
SDL_CreateWindow("Game",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN |
SDL_WINDOW_MOUSE_FOCUS);
Some platforms handle mouse focus differently. For instance, on macOS, SDL_WINDOWEVENT_ENTER
might not trigger if the mouse enters during a window drag operation.
SDL_Log()
to check event data in your main loop.SDL_WarpMouseInWindow()
to ensure the mouse is tracked by SDL.Understanding these nuances helps you identify why SDL_WINDOWEVENT_ENTER
might not trigger and adapt accordingly.
Answers to questions are automatically generated and may not have been reviewed.
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