When you create a window in SDL using SDL_CreateWindow()
, SDL automatically assigns a unique integer ID to that window. This ID, accessible via SDL_GetWindowID()
, is crucial for managing multi-window applications.
SDL_WINDOWEVENT
or SDL_KEYDOWN
, include a windowID
field. This tells you which window triggered the event.windowID
, you can quickly retrieve the associated SDL_Window*
using SDL_GetWindowFromID()
.Here’s how to handle an event with its window ID:
if (event.type == SDL_WINDOWEVENT) {
SDL_Window* window = SDL_GetWindowFromID(
event.window.windowID);
if (window) {
std::cout << "Event for window: "
<< SDL_GetWindowTitle(window) << '\n';
}
}
Imagine a painting application with two windows: one for tools and another for the canvas. When a mouse event occurs, the windowID
helps determine which window it belongs to:
void HandleMouseEvent(
SDL_MouseButtonEvent& event) {
SDL_Window* window = SDL_GetWindowFromID(
event.windowID);
if (window) {
if (SDL_GetWindowTitle(window) ==
"Canvas") {
std::cout << "Drawing on canvas\n";
} else {
std::cout << "Clicked on tools window\n";
}
}
}
Window IDs make SDL powerful and flexible for applications that require multiple windows.
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