Window Events and Window IDs

How Window IDs Work

What are SDL window IDs, and how are they useful?

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When you create a window in SDL using SDL_CreateWindow(), SDL automatically assigns a unique integer ID to that window. This ID, accessible via SDL_GetWindowID(), is crucial for managing multi-window applications.

Why Use Window IDs?

  • Event Association: Most events, such as SDL_WINDOWEVENT or SDL_KEYDOWN, include a windowID field. This tells you which window triggered the event.
  • Efficient Lookups: With a windowID, you can quickly retrieve the associated SDL_Window* using SDL_GetWindowFromID().
  • Multi-Window Management: IDs let you distinguish between windows when handling input, rendering, or custom events.

Example: Retrieve a Window Using an ID

Here’s how to handle an event with its window ID:

if (event.type == SDL_WINDOWEVENT) {
  SDL_Window* window = SDL_GetWindowFromID(
    event.window.windowID);
  if (window) {
    std::cout << "Event for window: "
      << SDL_GetWindowTitle(window) << '\n';
  }
}

Multi-Window Use Case

Imagine a painting application with two windows: one for tools and another for the canvas. When a mouse event occurs, the windowID helps determine which window it belongs to:

void HandleMouseEvent(
  SDL_MouseButtonEvent& event) {
  SDL_Window* window = SDL_GetWindowFromID(
    event.windowID);
  if (window) {
    if (SDL_GetWindowTitle(window) ==
      "Canvas") {
      std::cout << "Drawing on canvas\n";
    } else {
      std::cout << "Clicked on tools window\n";
    }
  }
}

Window IDs make SDL powerful and flexible for applications that require multiple windows.

This Question is from the Lesson:

Window Events and Window IDs

Discover how to monitor and respond to window state changes in SDL applications

Answers to questions are automatically generated and may not have been reviewed.

This Question is from the Lesson:

Window Events and Window IDs

Discover how to monitor and respond to window state changes in SDL applications

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