Implementing text wrapping within a specific width involves breaking the text into lines that fit within the given width. SDL_ttf doesn't provide built-in text wrapping, so we need to implement it ourselves. Here's a step-by-step approach:
TTF_SizeText()
.Here's an example implementation:
#include <SDL.h>
#include <SDL_ttf.h>
#include <sstream>
#include <string>
#include <vector>
std::vector<std::string> wrapText(
TTF_Font* font, const std::string& text,
int maxWidth) {
std::vector<std::string> lines;
std::istringstream iss(text);
std::string line, word;
int lineWidth = 0;
while (iss >> word) {
int wordWidth;
TTF_SizeText(font,
(line + " " + word).c_str(),
&wordWidth, nullptr);
if (lineWidth + wordWidth > maxWidth) {
if (!line.empty()) {
lines.push_back(line);
line.clear();
lineWidth = 0;
}
TTF_SizeText(font, word.c_str(),
&lineWidth, nullptr);
line = word;
} else {
if (!line.empty()) { line += " "; }
line += word;
lineWidth = wordWidth;
}
}
if (!line.empty()) { lines.push_back(line); }
return lines;
}
void renderWrappedText(SDL_Surface* dest,
TTF_Font* font,
const std::string& text,
int x, int y,
int maxWidth,
SDL_Color color) {
std::vector<std::string> lines = wrapText(
font, text, maxWidth);
int lineHeight = TTF_FontHeight(font);
for (const auto& line : lines) {
SDL_Surface* lineSurface =
TTF_RenderText_Blended(
font, line.c_str(), color);
SDL_Rect dstRect = {x, y, 0, 0};
SDL_BlitSurface(lineSurface, nullptr, dest,
&dstRect);
SDL_FreeSurface(lineSurface);
y += lineHeight;
}
}
// Usage
renderWrappedText(screenSurface, font,
"This is a long text that needs to be wrapped.",
10, 10, 200, {255, 255, 255, 255}
);
This approach allows for flexible text wrapping within any specified width. Remember to handle punctuation and hyphenation for more advanced wrapping scenarios.
Answers to questions are automatically generated and may not have been reviewed.
SDL_ttf
Learn to render and manipulate text in SDL2 applications using the official SDL_ttf
extension