Rendering text along a curved path is possible with SDL2 and SDL_ttf, but it requires a custom implementation as there's no built-in function for this. The basic approach involves rendering individual characters and positioning them along the curve. Here's a step-by-step method:
Here's a simple example that renders text along a circular arc:
#include <SDL.h>
#include <SDL_ttf.h>
#include <cmath>
#include <string>
void renderTextAlongCurve(SDL_Surface* dest,
TTF_Font* font,
const std::string&
text, int centerX,
int centerY,
int radius,
double startAngle,
SDL_Color color) {
double angle = startAngle;
double angleStep = 0.1;
// Adjust for tighter/looser curve
for (char c : text) {
SDL_Surface* charSurface =
TTF_RenderGlyph_Blended(font, c, color);
if (!charSurface) continue;
double x = centerX + radius * cos(angle);
double y = centerY + radius * sin(angle);
SDL_Rect dstRect = {
static_cast<int>(x - charSurface->w / 2),
static_cast<int>(y - charSurface->h / 2),
0, 0};
// Simple rotation (for more accurate rotation, use SDL_gfx)
SDL_BlitSurface(charSurface, nullptr, dest,
&dstRect);
SDL_FreeSurface(charSurface);
angle += angleStep;
}
}
// Usage
renderTextAlongCurve(
screenSurface, font,
"Curved Text Example",
300, 300, 100, M_PI,
{255, 255, 255, 255}
);
This example renders text along a circular path. For more complex curves:
Note that this method may not produce perfect results for all fonts or curves. For production use, consider using a more sophisticated graphics library or implementing a more advanced text layout system.
Answers to questions are automatically generated and may not have been reviewed.
SDL_ttf
Learn to render and manipulate text in SDL2 applications using the official SDL_ttf
extension