Mixing different fonts and styles within the same text surface is possible with SDL2 and SDL_ttf, but it requires a custom implementation. SDL_ttf doesn't provide a built-in method for rendering mixed-style text on a single surface. However, we can achieve this by rendering different parts of the text separately and then combining them. Here's a step-by-step approach:
Here's an example implementation:
#include <SDL.h>
#include <SDL_ttf.h>
#include <string>
#include <vector>
struct TextSegment {
std::string text;
TTF_Font* font;
SDL_Color color;
};
SDL_Surface* renderMixedText(
const std::vector<TextSegment>& segments) {
int totalWidth = 0;
int maxHeight = 0;
// Calculate total width and maximum height
for (const auto& segment : segments) {
int width, height;
TTF_SizeText(segment.font,
segment.text.c_str(), &width,
&height);
totalWidth += width;
maxHeight = std::max(maxHeight, height);
}
// Create a surface to hold all segments
SDL_Surface* combinedSurface =
SDL_CreateRGBSurface(0, totalWidth,
maxHeight, 32, 0, 0, 0,
0);
int xOffset = 0;
for (const auto& segment : segments) {
SDL_Surface* segmentSurface =
TTF_RenderText_Blended(
segment.font, segment.text.c_str(),
segment.color);
if (segmentSurface) {
SDL_Rect dstRect = {xOffset, 0, 0, 0};
SDL_BlitSurface(segmentSurface, nullptr,
combinedSurface,
&dstRect);
xOffset += segmentSurface->w;
SDL_FreeSurface(segmentSurface);
}
}
return combinedSurface;
}
// Usage
TTF_Font* regularFont = TTF_OpenFont(
"regular.ttf", 24);
TTF_Font* boldFont = TTF_OpenFont(
"bold.ttf", 24);
TTF_Font* italicFont = TTF_OpenFont(
"italic.ttf", 24);
std::vector<TextSegment> segments = {
{"Hello ", regularFont, {255, 255, 255, 255}},
{"bold ", boldFont, {255, 0, 0, 255}},
{"and ", regularFont, {255, 255, 255, 255}},
{"italic", italicFont, {0, 255, 0, 255}}};
SDL_Surface* mixedTextSurface = renderMixedText(
segments);
// Render mixedTextSurface to your screen
SDL_BlitSurface(mixedTextSurface, nullptr,
screenSurface, &dstRect);
// Clean up
SDL_FreeSurface (mixedTextSurface);
TTF_CloseFont (regularFont);
TTF_CloseFont (boldFont);
TTF_CloseFont (italicFont);
This approach allows for flexible mixing of fonts, styles, and colors within a single text surface. Remember to handle text alignment and wrapping if needed for more complex layouts.
Answers to questions are automatically generated and may not have been reviewed.
SDL_ttf
Learn to render and manipulate text in SDL2 applications using the official SDL_ttf
extension