In SDL, the keyboard state array obtained through SDL_GetKeyboardState()
is marked as const
.
This means you cannot modify it directly. The array is managed internally by SDL, and changing it directly would lead to unpredictable behavior and potentially crash your application.
If you need to simulate key presses or modify input behavior, you should handle this at a higher level in your application logic rather than altering the internal SDLÂ state.
For instance, you can create your own input handling system to simulate key presses.
Here’s an example of how you can create a custom input handler to simulate key presses:
#include <SDL.h>
#include <iostream>
#include <unordered_map>
#include <unordered_set>
class InputHandler {
public:
void Update() {
// Reset simulated keys
simulatedKeys.clear();
// Get actual keyboard state
const Uint8* state = SDL_GetKeyboardState(NULL);
// Process actual key states
for (const auto& key : keysToMonitor) {
keyStates[key] = state[key];
}
// Example: Simulate space key being pressed
if (state[SDL_SCANCODE_LEFT]
&& state[SDL_SCANCODE_RIGHT]) {
simulatedKeys[SDL_SCANCODE_SPACE] = true;
}
}
bool IsKeyPressed(SDL_Scancode key) const {
auto it = simulatedKeys.find(key);
if (it != simulatedKeys.end()) {
return it->second;
}
return keyStates.at(key);
}
void MonitorKey(SDL_Scancode key) {
keysToMonitor.insert(key); }
private:
std::unordered_map<SDL_Scancode, bool> keyStates;
std::unordered_map<SDL_Scancode, bool> simulatedKeys;
std::unordered_set<SDL_Scancode> keysToMonitor;
};
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow(
"Custom Input Handling",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640, 480, SDL_WINDOW_SHOWN
);
InputHandler inputHandler;
inputHandler.MonitorKey(SDL_SCANCODE_LEFT);
inputHandler.MonitorKey(SDL_SCANCODE_RIGHT);
inputHandler.MonitorKey(SDL_SCANCODE_SPACE);
bool running = true;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
}
}
inputHandler.Update();
if (inputHandler.IsKeyPressed(SDL_SCANCODE_SPACE)) {
std::cout << "Simulated Space key pressed\n";
}
// Rendering code here
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Simulated Space key pressed
InputHandler
class monitors specific keys and allows for simulating key presses.Update()
method checks the current state of monitored keys and sets simulated key states based on custom logic.In summary, you should not modify the keyboard state array obtained from SDL_GetKeyboardState()
.
Doing so would lead to unstable and inconsistent behavior in your application. Instead, handle your input logic at a higher level, using the state array as a read-only reference to the current keyboard state.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to detect and handle keyboard input in SDL2 using both event-driven and polling methods. This lesson covers obtaining and interpreting the keyboard state array.