Event-driven input handling and polling are two different approaches to managing user inputs in SDL.
Each has its own advantages, but event-driven input handling offers several benefits, particularly for certain types of applications.
Efficiency:
Responsiveness:
Simplicity:
Resource Management:
Here’s a simple example of event-driven input handling in SDL:
#include <SDL.h>
#include <iostream>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow(
"Event-driven Input",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640, 480, SDL_WINDOW_SHOWN
);
SDL_Event event;
bool running = true;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
} else if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.scancode
== SDL_SCANCODE_SPACE) {
std::cout << "Space key pressed\n";
}
}
}
// Rendering code here
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Space key pressed
Event-driven input handling is ideal for applications where inputs are sporadic or discrete actions. It offers better efficiency, responsiveness, simplicity, and resource management compared to polling.
However, for continuous input scenarios, such as holding down a key for movement, polling might be more appropriate. Understanding the strengths of each method will help you choose the right approach for your application.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to detect and handle keyboard input in SDL2 using both event-driven and polling methods. This lesson covers obtaining and interpreting the keyboard state array.