SDL doesn't provide a direct way to check gamma support, but we can implement a reliable detection system. Here's a comprehensive approach:
#include <SDL.h>
#include <iostream>
class GammaSupport {
SDL_Window* Window;
bool HasGammaSupport{false};
bool HasBrightnessSupport{false};
public:
GammaSupport(SDL_Window* W) : Window{W} {
DetectSupport();
}
bool SupportsGamma() const {
return HasGammaSupport;
}
bool SupportsBrightness() const {
return HasBrightnessSupport;
}
private:
void DetectSupport() {
// Test gamma ramp support
Uint16 TestRamp[256];
SDL_CalculateGammaRamp(1.0f, TestRamp);
// Try to set and then read back gamma values
if (SDL_SetWindowGammaRamp(
Window, TestRamp, TestRamp, TestRamp) >=
0) {
Uint16 ReadRamp[256];
if (SDL_GetWindowGammaRamp(
Window, ReadRamp, nullptr, nullptr) >=
0) {
// Compare original and read values
HasGammaSupport = true;
for (int i = 0; i < 256; ++i) {
if (TestRamp[i] != ReadRamp[i]) {
HasGammaSupport = false;
break;
}
}
}
}
// Test brightness support
float OriginalBrightness{
SDL_GetWindowBrightness(Window)};
if (OriginalBrightness > 0.0f &&
SDL_SetWindowBrightness(
Window, OriginalBrightness) >= 0) {
HasBrightnessSupport = true;
}
// Log results
std::cout << "Display capabilities:\n"
<< "- Gamma Ramps: "
<< (HasGammaSupport
? "Supported"
: "Unsupported")
<< "\n- Brightness: "
<< (HasBrightnessSupport
? "Supported"
: "Unsupported") << '\n';
}
};
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* Window{
SDL_CreateWindow("Gamma Support Test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
800, 600,
SDL_WINDOW_SHOWN)};
GammaSupport Support{Window};
// Use results to determine available features
if (Support.SupportsGamma()) {
std::cout << "Using gamma-based effects\n";
} else if (Support.SupportsBrightness()) {
std::cout <<
"Falling back to brightness control\n";
} else {
std::cout << "Using shader-based effects\n";
}
SDL_DestroyWindow(Window);
SDL_Quit();
return 0;
}
This implementation:
Remember to check support during initialization and adapt your rendering strategy accordingly. For example, you might use shader-based effects on systems without gamma support.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to control display brightness and gamma correction using SDL's window management functions