Let's implement a reusable brightness control system that integrates with a settings menu:
#include <SDL.h>
#include <iostream>
class BrightnessControl {
SDL_Window* Window;
float CurrentBrightness{1.0f};
float MinBrightness{0.5f};
float MaxBrightness{2.0f};
public:
BrightnessControl(SDL_Window* W) : Window{W} {
// Store initial brightness
CurrentBrightness = SDL_GetWindowBrightness(
Window);
}
// Convert 0-100 slider value to brightness
void SetFromSlider(int SliderValue) {
float Normalized{SliderValue / 100.0f};
float NewBrightness{
MinBrightness +
(MaxBrightness - MinBrightness) *
Normalized
};
SetBrightness(NewBrightness);
}
// Convert current brightness to 0-100 slider value
int GetSliderValue() const {
float Normalized{
(CurrentBrightness - MinBrightness) /
(MaxBrightness - MinBrightness)
};
return static_cast<int>(Normalized *
100.0f);
}
void SetBrightness(float NewBrightness) {
// Clamp to valid range
if (NewBrightness < MinBrightness) {
NewBrightness = MinBrightness;
}
if (NewBrightness > MaxBrightness) {
NewBrightness = MaxBrightness;
}
if (SDL_SetWindowBrightness(
Window, NewBrightness) < 0) {
std::cout << "Brightness error: "
<< SDL_GetError() << '\n';
return;
}
CurrentBrightness = NewBrightness;
}
float GetBrightness() const {
return CurrentBrightness;
}
};
// Example usage in a settings menu
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* Window{
SDL_CreateWindow(
"Brightness Demo",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
800, 600,
SDL_WINDOW_SHOWN
)};
BrightnessControl Control{Window};
// Simulate user moving slider to 75%
Control.SetFromSlider(75);
std::cout << "Brightness set to: "
<< Control.GetBrightness() << '\n';
// Get slider position for UI
std::cout << "Slider position: "
<< Control.GetSliderValue() << '\n';
SDL_DestroyWindow(Window);
SDL_Quit();
return 0;
}
Brightness set to: 1.75
Slider position: 75
This implementation:
Consider adding a preview feature that temporarily applies brightness changes while the user adjusts the slider, only saving the setting when they click "Apply" or "Save".
Answers to questions are automatically generated and may not have been reviewed.
Learn how to control display brightness and gamma correction using SDL's window management functions