In most cases, there is no significant performance difference between using references and pointers. Both references and pointers are essentially just storing memory addresses.
However, there can be some minor differences:
But in general, the performance difference is negligible and should not be a major factor in deciding whether to use references or pointers. The choice should be based on the semantics and the requirements of your code.
For example, if a function should not modify its argument and the argument will never be null, a reference to const is a good choice:
void PrintVector(const Vector& v) {
std::cout << "Vector: (" << v.x << ", "
<< v.y << ", " << v.z << ")\n";
}
But if the function needs to modify its argument or the argument could be null, a pointer would be more appropriate:
void ScaleVector(Vector* v, float scale) {
if (v) {
v->x *= scale;
v->y *= scale;
v->z *= scale;
}
}
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Learn the fundamentals of references, pointers, and the const
keyword in C++ programming.