Customizing the New Game Button
How can we customize the appearance of the "New Game" button?
Customizing the appearance of the "New Game" button is a great way to enhance the visual appeal of your Minesweeper game. Let's explore a few ways to do this:
Changing Colors
One simple way to customize the button is by changing its colors. We can modify the NewGameButton
class to accept custom colors:
#include "Globals.h"
#include "Engine/Button.h"
#include "Engine/Text.h"
class NewGameButton : public Engine::Button {
public:
NewGameButton(int x, int y, int w, int h,
SDL_Color ButtonColor =
Config::BUTTON_COLOR,
SDL_Color TextColor = { 0, 0, 0, 255 })
: Button{ x, y, w, h }
, Text{ x, y, w, h, "NEW GAME", TextColor,
20 } {
SetColor(ButtonColor);
}
void Render(SDL_Surface* Surface) override {
Button::Render(Surface);
Text.Render(Surface);
}
void HandleLeftClick() override {
SDL_Event E{ UserEvents::NEW_GAME };
SDL_PushEvent(&E);
}
private:
Engine::Text Text;
};
Now you can create a button with custom colors:
NewGameButton Button{
Config::PADDING,
Config::GRID_HEIGHT + Config::PADDING * 2,
Config::WINDOW_WIDTH - Config::PADDING * 2,
Config::FOOTER_HEIGHT - Config::PADDING,
{0, 255, 0, 255},// Green button
{255, 255, 255, 255}// White text
};
Adding Hover Effects
To make the button more interactive, we can add a hover effect:
class NewGameButton : public Engine::Button {
public:
// ... (previous code)
void HandleEvent(
const SDL_Event& E) override {
Button::HandleEvent(E);
if (E.type == SDL_MOUSEMOTION) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
if (IsPointInside(mouseX, mouseY)) {
SetColor(HoverColor);
} else { SetColor(NormalColor); }
}
}
private:
Engine::Text Text;
SDL_Color NormalColor{ Config::BUTTON_COLOR };
SDL_Color HoverColor{
Config::BUTTON_HOVER_COLOR
};
};
Adding an Icon
For a more visual approach, we could add an icon to the button:
#include "Engine/Image.h"
class NewGameButton : public Engine::Button {
public:
NewGameButton(int x, int y, int w, int h)
: Button{ x, y, w, h },
Text{ x + h, y, w - h, h, "NEW GAME", {},
20 },
Icon{ x, y, h, h, "restart_icon.png" } {}
void Render(SDL_Surface* Surface) override {
Button::Render(Surface);
Text.Render(Surface);
Icon.Render(Surface);
}
private:
Engine::Text Text;
Engine::Image Icon;
};
Remember to adjust the text position and add an appropriate icon image to your project.
These customizations will make your "New Game" button more visually appealing and interactive, enhancing the overall user experience of your Minesweeper game.
Ending and Restarting Games
Implement win/loss detection and add a restart feature to complete the game loop