Creating a Window

How to Handle Window Close Events in SDL

How can I make my SDL window respond to close events, such as clicking the close button?

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To make your SDL window respond to close events, you need to modify your event handling loop to detect when the SDL_QUIT event is triggered, which occurs when the window's close button is clicked. Here's how you can incorporate this into your code:

#include <SDL.h>
#include "Window.h"

int main(int argc, char** argv) {
  Window GameWindow;
  SDL_Event event;
  bool running = true;

  while (running) {
    while (SDL_PollEvent(&event)) {
      if (event.type == SDL_QUIT) {
        running = false; 
      }
    }
    GameWindow.RenderFrame();
  }

  SDL_Quit();
  return 0;
}

This modification introduces a boolean flag running that controls the main loop. The loop continues as long as running is true, but sets running to false when an SDL_QUIT event is detected, effectively closing the window.

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