This is the answer to the question. Handling keyboard input in SDL is straightforward using the SDL event system. You need to check for SDL_KEYDOWN
and SDL_KEYUP
events in your event loop. Here's a simple example that reacts to keyboard inputs:
#include <SDL.h>
int main(int argc, char** argv) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow(
"Keyboard Input Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640, 480, 0
);
SDL_Event event;
bool running = true;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
} else if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
running = false;
break;
// Handle other key presses here
}
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
This code initializes an SDL window and processes keyboard input to close the window when the Escape key is pressed.
Answers to questions are automatically generated and may not have been reviewed.
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