Yes, you can check multiple SDL window flags simultaneously by retrieving a window's current flags with SDL_GetWindowFlags()
and using bitwise operations to test for specific flags.
SDL uses a bitmask system for its flags, meaning each flag corresponds to a unique bit in the returned integer. This allows you to test for multiple flags at once using bitwise AND (&
) or combine multiple checks with logical operators.
Here's an example:
#include <SDL.h>
#include <iostream>
int main() {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::cout << "SDL_Init Error: "
<< SDL_GetError() << '\n';
return 1;
}
SDL_Window* window = SDL_CreateWindow(
"Flag Check",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640, 480,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
);
if (!window) {
std::cout << "SDL_CreateWindow Error: " <<
SDL_GetError() << '\n';
SDL_Quit();
return 1;
}
Uint32 flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_SHOWN) {
std::cout << "Window is visible\n";
}
if (flags & SDL_WINDOW_RESIZABLE) {
std::cout << "Window is resizable\n";
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Window is visible
Window is resizable
In this program, SDL_GetWindowFlags()
retrieves the window's current flags, which are then checked using &
. You can add additional checks for flags like SDL_WINDOW_MINIMIZED
, SDL_WINDOW_FULLSCREEN
, or SDL_WINDOW_ALWAYS_ON_TOP
as needed.
To test if a window has a specific combination of flags, combine the desired flags with |
and compare:
if ((flags &
(SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE)
) == (
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE)
) {
std::cout << "Window is visible and resizable\n";
}
This approach is flexible, allowing you to inspect and respond to complex window state conditions efficiently.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to control the visibility of SDL2 windows, including showing, hiding, minimizing, and more