Handling resize events in games requires balancing responsiveness with performance. Here are best practices:
Update your game’s viewport and rendering logic to match the new window dimensions. For example, in OpenGL or SDL_Renderer, you can adjust the viewport using:
SDL_RenderSetLogicalSize(renderer, newWidth, newHeight);
This ensures that all rendering operations scale proportionally.
Use SDL_WINDOWEVENT_SIZE_CHANGED
rather than SDL_WINDOWEVENT_RESIZED
to avoid redrawing content unnecessarily. Since resizing can fire multiple events, only re-render when the size is stable.
In some games, preserving the aspect ratio is essential to avoid distorted visuals. You can lock the window size or implement letterboxing techniques.
Ensure your game behaves correctly when the window is minimized, maximized, or resized to very small dimensions. For example:
If your game includes UI elements, use a fixed logical size and scale the rendering to match the window size. SDL provides SDL_RenderSetLogicalSize()
to handle this seamlessly.
By implementing these strategies, you ensure smooth resizing without compromising your game’s performance or aesthetics.
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Learn how to resize, constrain, and manage SDL2 windows