Hiding utility windows instead of destroying them offers significant performance and usability benefits. Creating a window with SDL_CreateWindow()
is a relatively expensive operation. It involves allocating memory, initializing GPU resources, and setting up the window’s interaction with the operating system.
Repeatedly creating and destroying a window for temporary UI elements, like tooltips or dropdown menus, can cause noticeable delays and degrade user experience.
By hiding a utility window with SDL_HideWindow()
and later showing it with SDL_ShowWindow()
, you avoid the overhead of repeatedly setting up the window. This approach also preserves the state of the window, such as its size, position, and contents, allowing for a smoother user experience.
Here’s an example of toggling a window’s visibility:
SDL_Window* Window{
SDL_CreateWindow(
"Tooltip",
100, 100, 200, 100,
SDL_WINDOW_TOOLTIP | SDL_WINDOW_HIDDEN)
};
// Show the window
SDL_ShowWindow(Window);
// Hide the window
SDL_HideWindow(Window);
Hiding windows is particularly useful for UI components that need to appear dynamically, such as tooltips or dropdown menus. The user perceives these windows as instantly appearing or disappearing, creating a seamless interaction.
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Learn how to manage multiple windows, and practical examples using utility windows.