Relative mode can fail for several system-specific reasons. Understanding these can help you implement appropriate fallback behavior and provide better user support. Here are the most common causes:
Some operating systems restrict mouse input capture for security reasons. This is particularly common on:
#include <SDL.h>
#include <iostream>
bool CheckRelativeMode() {
if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
std::cout << "Relative mode failed: "
<< SDL_GetError() << '\n';
return false;
}
// Disable it again immediately
SDL_SetRelativeMouseMode(SDL_FALSE);
return true;
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
if (!CheckRelativeMode()) {
std::cout << "System may have input "
"restrictions\n";
}
SDL_Quit();
return 0;
}
The window must have proper focus for relative mode to work:
#include <SDL.h>
#include <iostream>
class InputManager {
public:
bool EnableRelativeMode(SDL_Window* Window) {
// Ensure window has focus first
SDL_RaiseWindow(Window);
if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
std::cout << "Failed to enable relative mode";
return false;
}
return true;
}
};
Some systems may have incompatible mouse drivers or hardware:
Modern operating systems may require specific permissions:
The best practice is to implement graceful fallbacks and clear user communication:
#include <SDL.h>
#include <iostream>
class MouseHandler {
public:
bool Initialize() {
if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
std::cout << "Relative mode unavailable:\n"
<< "- Check if running as administrator\n"
<< "- Verify input permissions\n"
<< "- Update mouse drivers\n"
<< "- Disable tablet input devices\n";
return false;
}
return true;
}
};
Always provide users with:
Answers to questions are automatically generated and may not have been reviewed.
Learn how to restrict cursor movement to a window whilst capturing mouse motion continuously.