Handling errors gracefully is crucial for creating robust file I/O operations. Here are some strategies to improve error handling when reading files with SDL_RWops:
SDL_RWFromFile()
returns NULL
if it fails to open the file.SDL_GetError()
provides a string describing the last error encountered in SDL functions.Here's an example demonstrating these principles:
#include <SDL.h>
#include <iostream>
#include <stdexcept>
class SDLException : public std::runtime_error {
public:
SDLException() : std::runtime_error(
SDL_GetError()) {}
};
std::string ReadFile(const char* filename) {
SDL_RWops* file = SDL_RWFromFile(
filename, "rb");
if (!file) { throw SDLException(); }
Sint64 size = SDL_RWsize(file);
if (size < 0) {
SDL_RWclose(file);
throw SDLException();
}
std::string content(size, '\0');
size_t bytesRead = SDL_RWread(
file, &content[0], 1, size);
SDL_RWclose(file);
if (bytesRead != size) {
throw std::runtime_error(
"Failed to read entire file");
}
return content;
}
int main() {
try {
std::string content = ReadFile("data.txt");
std::cout << "File content: " << content <<
'\n';
}
catch (const SDLException& e) {
std::cerr << "SDL error: " << e.what() <<
'\n';
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << '\n';
}
return 0;
}
In this example:
SDLException
class that captures SDL error messages.ReadFile()
function checks for errors at each step and throws exceptions if something goes wrong.SDL_RWclose()
is called in all cases, even if an error occurs.main()
, we use a try-catch block to handle different types of errors gracefully.This approach provides several benefits:
Remember, while this example uses exceptions, you can adapt the error handling strategy to fit your project's needs and coding standards.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to read and parse game data stored in external files using SDL_RWops