Handling Mouse Scrolling

Handle Horizontal Scrolling in SDL

How do I handle horizontal scrolling events in SDL?

Abstract art representing computer programming

Handling horizontal scrolling in SDL is quite similar to handling vertical scrolling. Horizontal scroll events are detected through the SDL_MOUSEWHEEL event type and processed using the SDL_MouseWheelEvent structure.

The x member variable of SDL_MouseWheelEvent contains the amount of horizontal scroll. Here’s an example:

#include <SDL.h>
#include <iostream>

int main(int argc, char* argv[]) {
  SDL_Init(SDL_INIT_VIDEO);
  SDL_Window* window = SDL_CreateWindow(
    "Horizontal Scrolling Example",
    SDL_WINDOWPOS_UNDEFINED,
    SDL_WINDOWPOS_UNDEFINED,
    800, 600,
    SDL_WINDOW_SHOWN
  );

  SDL_Event event;
  bool running = true;

  while (running) {
    while (SDL_PollEvent(&event)) {
      if (event.type == SDL_MOUSEWHEEL) {
        if (event.wheel.x != 0) {
          std::cout << "Horizontal scroll detected: "
                    << event.wheel.x << '\n'; 
        }
      }
      if (event.type == SDL_QUIT) {
        running = false;
      }
    }
  }

  SDL_DestroyWindow(window);
  SDL_Quit();
  return 0;
}
Horizontal scroll detected: -1
Horizontal scroll detected: 1

To process the horizontal scroll events within the event loop, you can check if the x member of event.wheel is non-zero.

This indicates a horizontal scroll action. Positive values represent scrolling to the right, and negative values represent scrolling to the left.

Based on your application’s needs, you can implement custom handling logic for horizontal scrolling. For example, you might want to pan a view or navigate through a list.

Here is an example function to handle both vertical and horizontal scrolling:

void HandleMouseWheel(
  const SDL_MouseWheelEvent& wheel) {
  if (wheel.y != 0) {
    std::cout << "Vertical scroll detected: "
      << wheel.y << '\n';  
  }
  if (wheel.x != 0) {
    std::cout << "Horizontal scroll detected: "
      << wheel.x << '\n';  
  }
}

In your main loop, you would call this function when SDL_MOUSEWHEEL events are detected:

while (running) {
  while (SDL_PollEvent(&event)) {
    if (event.type == SDL_MOUSEWHEEL) {
      HandleMouseWheel(event.wheel);
    }
    if (event.type == SDL_QUIT) {
      running = false;
    }
  }
}

By following these steps, you can effectively handle horizontal scrolling events in SDL. This allows you to create more responsive and interactive applications that can respond to various input methods from users.

This Question is from the Lesson:

Handling Mouse Scrolling

Learn how to detect and handle mouse scroll wheel events in SDL2, including vertical and horizontal scrolling, as well as scroll wheel button events.

Answers to questions are automatically generated and may not have been reviewed.

This Question is from the Lesson:

Handling Mouse Scrolling

Learn how to detect and handle mouse scroll wheel events in SDL2, including vertical and horizontal scrolling, as well as scroll wheel button events.

sdl2-promo.jpg
Part of the course:

Game Dev with SDL2

Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games

Free, unlimited access

This course includes:

  • 46 Lessons
  • 100+ Code Samples
  • 91% Positive Reviews
  • Regularly Updated
  • Help and FAQ
Free, Unlimited Access

Professional C++

Comprehensive course covering advanced concepts, and how to use them on large-scale projects.

Screenshot from Warhammer: Total War
Screenshot from Tomb Raider
Screenshot from Jedi: Fallen Order
Contact|Privacy Policy|Terms of Use
Copyright © 2024 - All Rights Reserved