Yes, you can implement auto-focus behavior by monitoring mouse focus events and calling SDL_RaiseWindow()
when your window gains mouse focus.
However, be cautious with this approach - automatically stealing focus can be frustrating for users, especially if they're trying to multitask. Here's how to implement it:
#include <SDL.h>
#include <iostream>
#include "Window.h"
void HandleWindowEvent(SDL_WindowEvent& E,
SDL_Window* Window) {
if (E.event == SDL_WINDOWEVENT_ENTER) {
SDL_RaiseWindow(Window);
std::cout << "Window raised to front\n";
}
}
int main(int argc, char** argv) {
SDL_Init(SDL_INIT_VIDEO);
Window GameWindow;
SDL_Event E;
while (true) {
while (SDL_PollEvent(&E)) {
if (E.type == SDL_WINDOWEVENT) {
HandleWindowEvent(E.window,
GameWindow.SDLWindow);
}
}
GameWindow.Update();
}
SDL_Quit();
return 0;
}
Window raised to front
Window raised to front
Consider these alternatives that might be more user-friendly:
Remember that different operating systems handle window focus differently, so test thoroughly on all your target platforms.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to track and respond to mouse focus events in SDL2, including handling multiple windows and customizing focus-related click behavior.