SDL's auto-capture feature is controlled through the SDL_HINT_MOUSE_AUTO_CAPTURE
hint, but it doesn't provide direct per-button control. However, we can implement our own selective auto-capture system by disabling the built-in auto-capture and managing it ourselves.
Here's a complete implementation that demonstrates this approach:
#include <SDL.h>
#include <bitset>
#include <iostream>
class SelectiveMouseCapture {
public:
SelectiveMouseCapture() {
// Disable SDL's built-in auto-capture
SDL_SetHint(
SDL_HINT_MOUSE_AUTO_CAPTURE, "0");
}
void
EnableAutoCaptureForButton(Uint8 button) {
if (button < MaxButtons) {
autoCaptureButtons.set(button);
}
}
void
DisableAutoCaptureForButton(Uint8 button) {
if (button < MaxButtons) {
autoCaptureButtons.reset(button);
}
}
void HandleMouseDown(
SDL_MouseButtonEvent& event) {
if (event.button < MaxButtons &&
autoCaptureButtons.test(event.button)) {
SDL_CaptureMouse(SDL_TRUE);
isCapturing = true;
}
}
void HandleMouseUp(
SDL_MouseButtonEvent& event) {
if (isCapturing && event.button < MaxButtons
&&
autoCaptureButtons.test(event.button)) {
SDL_CaptureMouse(SDL_FALSE);
isCapturing = false;
}
}
private:
static const size_t MaxButtons = 32;
std::bitset<MaxButtons> autoCaptureButtons;
bool isCapturing = false;
};
int main(int argc, char** argv) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window =
SDL_CreateWindow("Selective Capture",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN);
SelectiveMouseCapture captureManager;
// Enable auto-capture for left button only
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_LEFT);
bool running = true;
while (running) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
} else if (event.type ==
SDL_MOUSEBUTTONDOWN) {
captureManager.HandleMouseDown(
event.button);
std::cout << "Button "
<< (int)event.button.button
<< " pressed\n";
} else if (event.type == SDL_MOUSEBUTTONUP) {
captureManager.HandleMouseUp(
event.button);
std::cout << "Button "
<< (int)event.button.button
<< " released\n";
}
}
// Show capture state
bool isCaptured = SDL_GetWindowFlags(window)
& SDL_WINDOW_MOUSE_CAPTURE;
std::cout << "Capture State: " << (
isCaptured ? "Active" : "Inactive")
<< "\r" << std::flush;
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
You can configure which buttons should trigger auto-capture:
SelectiveMouseCapture captureManager;
// Example configurations:
// Only left button auto-captures
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_LEFT);
// Left and right buttons auto-capture
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_LEFT);
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_RIGHT);
// Disable auto-capture for middle button
captureManager.DisableAutoCaptureForButton(
SDL_BUTTON_MIDDLE);
This implementation offers several advantages:
Key considerations when using selective auto-capture:
Answers to questions are automatically generated and may not have been reviewed.
Learn how to track mouse movements and button states across your entire application, even when the mouse leaves your window.