Creating smooth transitions between window modes requires careful coordination of several SDL operations. Here's a comprehensive approach.
Here’s a basic framework that allows us to attach additional steps to the process of toggling the fullscreen mode of a window:
#include <SDL.h>
bool SmoothToggleFullscreen(
SDL_Window* Window
) {
// Store current window position and size
int PrevX{}, PrevY{}, PrevW{}, PrevH{};
SDL_GetWindowPosition(Window, &PrevX, &PrevY);
SDL_GetWindowSize(Window, &PrevW, &PrevH);
// Get current fullscreen state
Uint32 Flags{SDL_GetWindowFlags(Window)};
bool IsFullscreen{(
Flags & SDL_WINDOW_FULLSCREEN_DESKTOP
) != 0};
// Disable fullscreen before changing
// window properties
if (IsFullscreen) {
SDL_SetWindowFullscreen(Window, 0);
}
// Update window properties while it's in
// windowed mode
SDL_SetWindowBordered(Window,
IsFullscreen ? SDL_TRUE : SDL_FALSE);
SDL_SetWindowResizable(Window,
IsFullscreen ? SDL_TRUE : SDL_FALSE);
// Enable fullscreen after window properties
// are set
if (!IsFullscreen) {
SDL_SetWindowFullscreen(
Window, SDL_WINDOW_FULLSCREEN_DESKTOP);
} else {
// Restore previous window position and size
SDL_SetWindowSize(Window, PrevW, PrevH);
SDL_SetWindowPosition(Window, PrevX, PrevY);
}
return true;
}
To prevent visual artifacts during the transition, you should handle the rendering appropriately:
#include <SDL.h>
void RenderDuringTransition(
SDL_Window* Window, SDL_Renderer* Renderer
) {
// Clear with a solid color to prevent flickering
SDL_SetRenderDrawColor(Renderer, 0, 0, 0, 255);
SDL_RenderClear(Renderer);
// Render your game content here
// ...
// Present immediately to minimize black frames
SDL_RenderPresent(Renderer);
// Small delay to let the window manager catch up
SDL_Delay(50);
}
The key to smooth transitions is managing the window properties in the correct order and maintaining continuous rendering throughout the process. Using desktop fullscreen mode (SDL_WINDOW_FULLSCREEN_DESKTOP
) generally provides smoother transitions than exclusive fullscreen.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to create and manage fullscreen windows in SDL, including desktop and exclusive fullscreen modes.