When using mouse grabbing or constraint rectangles, it's often useful to know if the user is trying to move outside the allowed area. While SDL doesn't provide this information directly, we can implement it ourselves by tracking mouse movement.
Here's a simple approach that detects when the mouse hits the boundaries:
#include <SDL.h>
#include <iostream>
struct Boundary {
int Left, Right, Top, Bottom;
};
bool IsAtBoundary(
int X, int Y, const Boundary& Bounds
) {
return X <= Bounds.Left || X >= Bounds.Right ||
Y <= Bounds.Top || Y >= Bounds.Bottom;
}
void HandleMouseMotion(
const SDL_MouseMotionEvent& E,
const Boundary& Bounds
) {
static int EscapeAttempts{0};
if (IsAtBoundary(E.x, E.y, Bounds)) {
EscapeAttempts++;
std::cout << "Escape attempt #"
<< EscapeAttempts << " detected at ("
<< E.x << ", " << E.y << ")\n";
}
}
int main(int argc, char** argv) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* Window{SDL_CreateWindow(
"Escape Detection",
100, 100, 800, 600,
SDL_WINDOW_MOUSE_GRABBED
)};
// Define window boundaries
Boundary Bounds{10, 790, 10, 590};// 10px border
bool quit{false};
SDL_Event E;
while (!quit) {
while (SDL_PollEvent(&E)) {
if (E.type == SDL_QUIT) {
quit = true;
} else if (E.type == SDL_MOUSEMOTION) {
HandleMouseMotion(E.motion, Bounds);
}
}
}
SDL_DestroyWindow(Window);
SDL_Quit();
return 0;
}
We can make the detection more sophisticated by tracking:
Here's an enhanced version:
#include <SDL.h>
#include <iostream>
#include <cmath>
#include "Boundary.h"
struct EscapeDetector {
int AttemptsCount{0};
Uint32 LastAttemptTime{0};
double TotalForce{0.0};
void Update(
int X, int Y,
int DeltaX, int DeltaY,
const Boundary& Bounds
) {
if (!IsAtBoundary(X, Y, Bounds)) {
return;
}
// Calculate force based on mouse velocity
double Velocity{
std::sqrt(DeltaX * DeltaX + DeltaY * DeltaY)
};
// Add to total force
TotalForce += Velocity;
// Check if this is a new
// attempt (> 500ms since last)
Uint32 CurrentTime{SDL_GetTicks()};
if (CurrentTime - LastAttemptTime > 500) {
AttemptsCount++;
std::cout << "Escape attempt #"
<< AttemptsCount << " with force: "
<< TotalForce << "\n";
// Reset force for next attempt
TotalForce = 0;
}
LastAttemptTime = CurrentTime;
}
};
This approach lets you:
You might use this information to:
Answers to questions are automatically generated and may not have been reviewed.
Implement mouse constraints in SDL2 to control cursor movement using window grabs and rectangular bounds