Member Function Pointers and Binding

Const Member Function Pointers

How can we handle member function pointers for const member functions?

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Handling member function pointers for const member functions in C++ is similar to handling regular member function pointers, but with a few important distinctions. Here's how you can work with const member function pointers:

Declaration Syntax

When declaring a pointer to a const member function, you need to include the const keyword in the declaration:

class MyClass {
 public:
  int getValue() const { return value; }

 private:
  int value = 42;
};

// Pointer to const member function
int (MyClass::*constMemberPtr)() const =
  &MyClass::getValue;

Using std::mem_fn()

std::mem_fn() works seamlessly with const member functions, automatically deducing the constness:

auto getter = std::mem_fn(&MyClass::getValue);
const MyClass obj;
std::cout << getter(obj);  // Outputs: 42

Function Objects and std::function

When using std::function to store a const member function pointer, you need to specify the constness in the function signature:

std::function<int(const MyClass&)> func =
  &MyClass::getValue;

Calling const Member Function Pointers

When calling a const member function pointer, you need to use a const object or a pointer/reference to a const object:

#include <iostream>

class Rectangle {
 public:
  int getArea() const { return width * height; }
  int width = 5, height = 3;
};

int main() {
  int (Rectangle::*areaPtr)() const =
    &Rectangle::getArea;

  const Rectangle r;
  std::cout << (r.*areaPtr)() << '\n';

  const Rectangle* pr = &r;
  std::cout << (pr->*areaPtr)();
}
15
15

Template Functions

When writing template functions that can work with both const and non-const member functions, you can use auto to deduce the constness:

template <typename Class, typename Func>
auto callMember(
  const Class& obj, Func Class::*memberFunc
) {
  return (obj.*memberFunc)();
}

int main() {
  const Rectangle r;

  // Outputs: 15
  std::cout << callMember(r, &Rectangle::getArea);
}

Overloading and const

Remember that C++ allows overloading based on constness. If a class has both const and non-const versions of a member function, you need to be explicit about which one you're pointing to:

#include <iostream>

class OverloadedClass {
 public:
  int getValue() { return 1; }
  int getValue() const { return 2; }
};

int main() {
  int (OverloadedClass::*nonConstPtr)() =
    &OverloadedClass::getValue;
  int (OverloadedClass::*constPtr)() const =
    &OverloadedClass::getValue;

  OverloadedClass obj;
  const OverloadedClass constObj;

  std::cout << (obj.*nonConstPtr)() << '\n';
  std::cout << (constObj.*constPtr)();
}
1
2

By understanding these nuances, you can effectively work with const member function pointers in C++, maintaining const-correctness and leveraging the full power of C++'s type system.

Answers to questions are automatically generated and may not have been reviewed.

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