The concept of static members in C++ is similar to that in other object-oriented programming languages like Java and C#, but there are key differences in implementation and usage.
Definition and Initialization: In C++, static members are defined within the class but must be initialized outside the class definition. This can be done either in the class declaration (using inline
for variables) or in a separate source file.
Access: Static members are accessed using the class name and the scope resolution operator ::
.
#include <iostream>
#include <string>
class Vampire {
public:
static std::string Faction;
};
// Initialization outside the class
std::string Vampire::Faction{"Undead"};
int main() {
std::cout << Vampire::Faction;
}
Undead
Definition and Initialization: In Java, static members are defined and initialized directly within the class. There is no need to separate the definition and initialization.
Access: Static members in Java are accessed using the class name followed by the dot operator .
.
public class Vampire {
public static String Faction = "Undead";
}
public class Main {
public static void main(String[] args) {
System.out.println(Vampire.Faction);
}
}
Undead
Definition and Initialization: In C#, static members are defined and initialized within the class, similar to Java. There is no separation of definition and initialization.
Access: Static members in C# are accessed using the class name followed by the dot operator .
.
public class Vampire {
public static string Faction = "Undead";
}
public class Program {
public static void Main(string[] args) {
Console.WriteLine(Vampire.Faction);
}
}
Undead
Initialization:
inline
.Syntax and Access
ClassName::MemberName
.ClassName.MemberName
.Language Features
Thread Safety
synchronized
keyword in Java and the lock
statement in C#.Answers to questions are automatically generated and may not have been reviewed.
A guide to sharing values between objects using static class variables and functions