Using std::unique_ptr
in multithreaded applications is generally safe, but with some important caveats. Let's break this down:
The std::unique_ptr
itself is not thread-safe. This means that if you have multiple threads trying to modify the same unique_ptr
(e.g., resetting it, moving it, or destroying it), you need to provide your own synchronization mechanisms, such as mutexes.
#include <memory>
#include <mutex>
std::unique_ptr<Character> GlobalCharacter;
std::mutex CharacterMutex;
void UpdateCharacter() {
std::lock_guard<std::mutex> Lock{CharacterMutex};
GlobalCharacter = std::make_unique<Character>("Aragorn");
}
The thread safety of the object that the unique_ptr
points to depends on the object itself, not on the unique_ptr
. If multiple threads are accessing the pointed-to object concurrently, you need to ensure that the object itself is thread-safe or provide appropriate synchronization.
#include <memory>
#include <mutex>
class ThreadSafeCharacter {
mutable std::mutex Mtx;
std::string Name;
public:
void SetName(const std::string& NewName) {
std::lock_guard<std::mutex> Lock{Mtx};
Name = NewName;
}
};
std::unique_ptr<ThreadSafeCharacter> GlobalCharacter;
The unique ownership model of std::unique_ptr
can actually be beneficial in multithreaded scenarios. Since only one unique_ptr
can own an object at a time, it can help prevent issues like multiple threads trying to delete the same object.
However, be cautious when transferring ownership between threads:
#include <memory>
#include <thread>
void ProcessCharacter(std::unique_ptr<Character> Char) {
// Process the character
}
int main() {
auto Frodo{std::make_unique<Character>("Frodo")};
std::thread T{ProcessCharacter, std::move(Frodo)};
T.join();
// After this, Frodo is nullptr
}
In conclusion, while std::unique_ptr
itself isn't inherently thread-safe, its unique ownership model can be valuable in multithreaded applications. Just remember to handle synchronization for the pointer itself and the pointed-to object when necessary.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to manage dynamic memory using unique pointers and the concept of memory ownership