Deleting a raw pointer obtained from the get()
method of a std::unique_ptr
is a dangerous operation that leads to undefined behavior. It's important to understand why this is problematic and how to avoid such situations.
Let's break this down with an example:
#include <iostream>
#include <memory>
class Character {
public:
Character(std::string name)
: name(std::move(name)) {
std::cout << "Creating " << name << '\n';
}
~Character() {
std::cout << "Destroying " << name << '\n';
}
private:
std::string name;
};
int main() {
auto frodo = std::make_unique<Character>("Frodo");
Character* rawPtr = frodo.get();
delete rawPtr;
// frodo still thinks it owns the object!
}
If we were to run this code, here's what would happen:
Character
object "Frodo" is created and owned by the std::unique_ptr
.get()
.Character
object.main()
, frodo
(the std::unique_ptr
) goes out of scope and tries to delete the object again.This results in a double deletion, which is undefined behavior. It could crash your program, corrupt memory, or seemingly do nothing while causing subtle bugs elsewhere.
Here's why this is dangerous:
std::unique_ptr
is designed to have exclusive ownership of the object it points to. By deleting the raw pointer, we're violating this contract.std::unique_ptr
will try to delete the object again when it goes out of scope, leading to undefined behavior.std::unique_ptr
becomes a dangling pointer, pointing to memory that has been freed.To avoid these issues:
get()
.get()
only when you need to pass the raw pointer to functions that expect a raw pointer, and ensure those functions don't delete the pointer.std::move()
instead:#include <iostream>
#include <memory>
class Character {
public:
Character(std::string name)
: mName(std::move(name)) {
std::cout << "Creating " << mName << '\n';
}
~Character() {
std::cout << "Destroying " << mName << '\n';
}
private:
std::string mName;
};
void takeOwnership(std::unique_ptr<Character> ptr) {
// This function now owns the Character object
std::cout << "Taking ownership\n";
}
int main() {
auto FrodoPtr = std::make_unique<Character>("Frodo");
takeOwnership(std::move(FrodoPtr));
if (!FrodoPtr) {
std::cout << "FrodoPtr is now null";
}
}
Creating Frodo
Taking ownership
Destroying Frodo
FrodoPtr is now null
In this safe version, we transfer ownership of the Character
object to the takeOwnership
function using std::move()
. The std::unique_ptr
in main()
becomes null after the move, preventing any double deletion issues.
Remember, the whole point of std::unique_ptr
is to manage the lifetime of dynamically allocated objects automatically. By manually deleting the raw pointer, we're defeating this purpose and introducing potential bugs. Stick to using the std::unique_ptr
interface, and let it handle the deletion for you.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to manage dynamic memory using unique pointers and the concept of memory ownership