Let's look at how implicit conversions affect your program's performance. While this might seem like a complex topic, we can break it down into simple parts.
The simple answer is: yes, conversions can be slower than using exact types, but usually not enough to worry about in most situations. Here's a simple example:
#include <iostream>
using namespace std;
int main() {
// No conversion needed - fast!
int DirectInt{42};
// Needs conversion - slightly slower
int ConvertedInt = 42.0;
// Using these variables so the compiler
// doesn't optimize them away
cout << "Direct: " << DirectInt << "\n";
cout << "Converted: " << ConvertedInt;
}
Direct: 42
Converted: 42
When the computer converts between types, it needs to do extra work:
float
to an int
needs to remove the decimal partbool
and numbers needs to check if the value is zeroThink of it like converting between currencies. If you're paying in dollars at a store that only accepts euros, the cashier needs to do some math to convert the amount. This takes a little extra time compared to just accepting the euros directly.
For most programs, especially when you're learning C++, the speed difference is so tiny you won't notice it. You should focus on:
Only worry about the performance of conversions if:
Remember: Code that's clear and correct is better than code that's fast but confusing or buggy!
Answers to questions are automatically generated and may not have been reviewed.
Going into more depth on what is happening when a variable is used as a different type