The mechanism that allows C++ to call the correct derived class function through a base class pointer at runtime relies on the virtual
keyword and is typically implemented using Virtual Tables (vtables).
Here's a conceptual breakdown:
virtual
Keyword SignalFirst, you must mark the function as virtual
in the base class (Rectangle
).
class Rectangle {
public:
virtual void Render(SDL_Surface* Surface) const;
// ... other virtual functions like HandleEvent ...
virtual ~Rectangle(); // Virtual destructor
// ...
};
Derived classes like GreenRectangle
can then use the override
keyword to indicate they are intentionally providing their own version of a virtual function.
class GreenRectangle : public Rectangle {
public:
// Override the virtual function from Rectangle
void Render(SDL_Surface* Surface) const override;
// ...
};
When a class has one or more virtual
functions, the compiler usually generates a hidden static array associated with that class. This array is called the Virtual Table or vtable.
Rectangle
, its vtable would contain pointers to Rectangle::Render
, Rectangle::HandleEvent
, Rectangle::~Rectangle
, etc.GreenRectangle
, its vtable would contain pointers to GreenRectangle::Render
(if overridden), GreenRectangle::HandleEvent
(if overridden), GreenRectangle::~GreenRectangle
, etc. If a virtual function is not overridden in the derived class, its vtable entry will point to the implementation in the base class.Each object (instance) of a class that has virtual functions (or derives from such a class) typically contains a hidden data member: the Virtual Pointer or vptr.
Rectangle
object's vptr points to the Rectangle
vtable. A GreenRectangle
object's vptr points to the GreenRectangle
vtable.Now, consider the call ptr->Render(surface)
, where ptr
is a Rectangle*
but might be pointing to a GreenRectangle
object:
ptr
to access the object's hidden vptr.Rectangle
's or GreenRectangle
's, depending on the actual object).Render
within that specific vtable. The compiler knows which slot or index in the vtable corresponds to the Render
function.This process happens entirely at runtime. The vptr lookup ensures that even though the call is made through a base class pointer, the function executed is the one belonging to the object's actual derived type. This is the essence of dynamic dispatch and polymorphism in C++.
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