SDL Error Handling in Multi-threaded Apps
What's the best way to handle SDL errors in a multi-threaded application?
Handling SDL errors in a multi-threaded application requires careful consideration to ensure thread safety and prevent race conditions. Here's a strategy for effective error handling in this context:
Thread-Local Error Storage
SDL uses thread-local storage for error messages, which means each thread has its own error message. This is good for multi-threading, but we need to be careful about how we handle these errors.
Thread-Safe Logging
First, let's create a thread-safe logger:
#include <SDL.h>
#include <chrono>
#include <fstream>
#include <iomanip>
#include <mutex>
#include <string>
class ThreadSafeLogger {
public:
ThreadSafeLogger(const std::string& filename)
: logFile{filename} {}
void Log(const std::string& message) {
using namespace std::chrono;
std::lock_guard<std::mutex> lock(mutex);
auto now = system_clock::now();
auto time = system_clock::to_time_t(now);
logFile << std::put_time(
std::localtime(&time),
"%Y-%m-%d %H:%M:%S"
)
<< " - " << message << "\n";
logFile.flush();
}
private:
std::ofstream logFile;
std::mutex mutex;
};
This logger uses a mutex to ensure that only one thread can write to the log file at a time.
Error Checking Function
Next, let's create a thread-safe error checking function:
ThreadSafeLogger errorLogger{"sdl_errors.log"};
void CheckSDLError(
const std::string& operation
) {
const char* error = SDL_GetError();
if (*error != '\0') {
std::string errorMessage{
operation + " Error: " + error};
errorLogger.Log(errorMessage);
SDL_ClearError();
}
}
Using in Multi-threaded Context
Here's an example of how to use this in a multi-threaded SDL application:
#include <SDL.h>
#include <iostream>
#include <thread>
#include <vector>
void WorkerThread(int id) {
SDL_Window* window{SDL_CreateWindow(
("Window " + std::to_string(id)).c_str(),
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 320, 240,
SDL_WINDOW_SHOWN
)};
if (!window) {
CheckSDLError("Window Creation in thread " +
std::to_string(id));
} else {
// Do some work...
SDL_Delay(1000); // Simulate work
SDL_DestroyWindow(window);
}
}
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
CheckSDLError("SDL Initialization");
return 1;
}
std::vector<std::thread> threads;
for (int i = 0; i < 5; ++i) {
threads.emplace_back(WorkerThread, i);
}
for (auto& thread : threads) {
thread.join();
}
SDL_Quit();
return 0;
}
In this example, we're creating multiple threads, each of which tries to create an SDL window. If any errors occur, they'll be logged to our thread-safe log file.
Additional Considerations
- Error Queues: For more complex applications, consider implementing an error queue where threads can push errors to be processed by a dedicated error-handling thread.
- Thread-Safe SDL Functions: Not all SDL functions are thread-safe. Refer to the SDL documentation to ensure you're using SDL correctly in a multi-threaded context.
- Global State: Be cautious about global state. In our example, we're using a global logger, which is okay because our
Log()
method is thread-safe, but in general, be careful with global variables in multi-threaded code. - Error Handling Strategy: Decide how your application should respond to errors in different threads. Should it terminate the thread? The entire application? Retry the operation?
By following these principles, you can effectively manage SDL errors in a multi-threaded environment, ensuring that errors are correctly logged and handled without race conditions or data corruption.
Detecting and Managing Errors
Discover techniques for detecting and responding to SDL runtime errors