Creating a scrollable container in SDL involves managing a viewport that shows only a portion of the total content. Here's how you can implement a basic scrollable container:
First, let's define a ScrollableContainer
 class:
#include <SDL.h>
#include <vector>
class ScrollableContainer {
private:
SDL_Rect viewport;
SDL_Rect content;
int scrollY{0};
std::vector<SDL_Rect> elements;
public:
ScrollableContainer(int x, int y, int w,
int h)
: viewport{x, y, w, h},
content{0, 0, w, 0} {}
void AddElement(const SDL_Rect& element) {
elements.push_back(element);
content.h = std::max(content.h,
element.y + element.h);
}
void Scroll(int amount) {
scrollY += amount;
scrollY = std::max(
0, std::min(scrollY,
content.h - viewport.h));
}
void Render(SDL_Surface* surface) {
SDL_Rect clipRect = viewport;
SDL_SetClipRect(surface, &clipRect);
for (const auto& element : elements) {
SDL_Rect adjustedRect = element;
adjustedRect.y -= scrollY;
if (adjustedRect.y + adjustedRect.h > 0 &&
adjustedRect.y < viewport.h) {
SDL_FillRect(surface, &adjustedRect,
SDL_MapRGB(surface->format,
200, 200, 200));
}
}
SDL_SetClipRect(surface, nullptr);
}
};
Now, let's use this ScrollableContainer
in our main loop:
#include <iostream>
int main() {
// SDL initialization code...
ScrollableContainer container{10, 10, 200,
300};
// Add some elements to the container
for (int i = 0; i < 10; ++i) {
container.AddElement({0, i * 60, 180, 50});
}
SDL_Event event;
bool quit = false;
while (!quit) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
} else if (event.type == SDL_MOUSEWHEEL) {
container.Scroll(-event.wheel.y *
20);
std::cout
<< "Scrolled "
<< (event.wheel.y > 0
? "up"
: "down")
<< "\n";
}
}
// Clear the screen
SDL_FillRect(surface, nullptr,
SDL_MapRGB(surface->format,
255, 255, 255));
// Render the scrollable container
container.Render(surface);
SDL_UpdateWindowSurface(window);
}
// SDL cleanup code...
return 0;
}
This implementation creates a scrollable container that can hold multiple elements. The container uses SDL_SetClipRect()
to ensure that only the visible portion of the content is rendered. The Scroll()
method allows you to move the visible area up or down.
In the main loop, we're handling the SDL_MOUSEWHEEL
event to allow scrolling with the mouse wheel. You could also implement scrolling via keyboard input or drag gestures for touch screens.
Remember to adjust the scrolling speed and behavior to suit your specific UI needs. You might also want to add visual indicators like scroll bars to show the current scroll position and the total content size.
This basic implementation can be extended to support horizontal scrolling, nested scrollable areas, or more complex layouts. As your UI becomes more complex, consider implementing a more robust UI framework or using an existing library that provides these features.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to create a flexible and extensible UI system using C++ and SDL, focusing on component hierarchy and polymorphism.