Implementing a text-heavy UI, such as a chat system, requires careful consideration of performance and usability. Here's an approach you can take:
Use the WrappedText
class we created earlier, but extend it to handle multiple messages:
#include <SDL.h>
#include <SDL_ttf.h>
#include <deque>
#include <string>
#include <vector>
class ChatSystem : public WrappedText {
public:
ChatSystem(int FontSize, int MaxWidth,
int MaxMessages)
: WrappedText{"", FontSize, MaxWidth},
MaxMessages{MaxMessages} {}
void AddMessage(const std::string& Message) {
Messages.push_front(Message);
if (Messages.size() > MaxMessages) {
Messages.pop_back();
}
UpdateSurface();
}
private:
void UpdateSurface() {
std::string CombinedText;
for (const auto& Msg : Messages) {
CombinedText += Msg + "\n";
}
CreateSurface(CombinedText);
}
std::deque<std::string> Messages;
int MaxMessages;
};
To prevent excessive memory usage, limit the number of messages stored and rendered:
int main() {
SDL_Init(SDL_INIT_VIDEO);
TTF_Init();
// Font size 18, 400px wide, max 50 messages
// Add some messages
ChatSystem Chat{18, 400, 50};
Chat.AddMessage("Hello, world!");
Chat.
AddMessage("Welcome to the chat system.");
// Your SDL rendering loop here...
TTF_Quit();
SDL_Quit();
return 0;
}
For scrolling, you can adjust the DestinationRectangle
in the Render
 method:
class ChatSystem : public WrappedText {
public:
// ... previous code ...
void Render(SDL_Surface* DestinationSurface,
int ScrollOffset) {
SDL_Rect ScrolledRect =
DestinationRectangle;
ScrolledRect.y -= ScrollOffset;
SDL_BlitSurface(TextSurface, nullptr,
DestinationSurface,
&ScrolledRect);
}
};
For user input, you can create an input box at the bottom of the chat:
class InputBox : public Text {
public:
InputBox(int FontSize, int MaxWidth) :
Text{FontSize}, MaxWidth{MaxWidth} {
CreateSurface("");
}
void AddCharacter(char c) {
Content += c;
CreateSurface(Content);
}
void RemoveCharacter() {
if (!Content.empty()) {
Content.pop_back();
CreateSurface(Content);
}
}
std::string GetContent() const {
return Content;
}
private:
std::string Content;
int MaxWidth;
};
Remember to handle SDL keyboard events in your main loop to update the InputBox
.
By combining these elements, you can create a responsive and efficient text-heavy UI. Be sure to optimize rendering by only updating the chat surface when new messages are added or when scrolling occurs, rather than every frame.
Answers to questions are automatically generated and may not have been reviewed.
Explore advanced techniques for optimizing and controlling text rendering when using SDL_ttf