The CellsToClear
variable is a crucial part of our game logic, and resetting it in the PlaceBombs()
function is essential for proper game functionality. Let's dive into why this is necessary:
CellsToClear
The CellsToClear
variable keeps track of how many non-bomb cells the player needs to clear to win the game. It's initialized when we set up the game board, and it's decremented each time a non-bomb cell is cleared.
PlaceBombs()
?We reset CellsToClear
in the PlaceBombs()
function for a few important reasons:
CellsToClear
.CellsToClear
each time.CellsToClear
is always set correctly, even if the function is called multiple times.Let's look at the PlaceBombs()
 function:
void MinesweeperGrid::PlaceBombs() {
int BombsToPlace{ Config::BOMB_COUNT };
CellsToClear = Config::GRID_COLUMNS
* Config::GRID_ROWS
- Config::BOMB_COUNT;
while (BombsToPlace > 0) {
const size_t RandomIndex{
Engine::Random::Int(
0, Children.size() - 1)
};
if (Children[RandomIndex].PlaceBomb()) {
--BombsToPlace;
}
}
}
If we don't reset CellsToClear
, several problems could occur:
CellsToClear
isn't correct.CellsToClear
value from the previous game, leading to unexpected behavior.Here's an example of what could go wrong:
class MinesweeperGrid {
public:
void NewGame() {
// Clear the board
for (auto& Cell : Children) {
Cell.Reset();
}
PlaceBombs(); // This resets CellsToClear
}
void HandleCellCleared(
const SDL_UserEvent& E) {
// ... other logic ...
--CellsToClear;
if (CellsToClear == 0) {
SDL_Event Event{ UserEvents::GAME_WON };
SDL_PushEvent(&Event);
}
}
private:
int CellsToClear;
// ... other members ...
};
If we didn't reset CellsToClear
in PlaceBombs()
, the NewGame()
function might not properly reset the game state, potentially leading to immediate wins or losses in subsequent games.
By resetting CellsToClear
in PlaceBombs()
, we ensure that each new game starts with the correct number of cells to clear, maintaining the integrity of our game logic across multiple play sessions.
Answers to questions are automatically generated and may not have been reviewed.
Implement win/loss detection and add a restart feature to complete the game loop