Implementing a "first click is always safe" feature is a common practice in Minesweeper games. It ensures that the player's first move is never a game-ending one, which can be frustrating.
Let's explore how we can modify our bomb placement logic to accommodate this feature.
The key idea is to delay bomb placement until after the first click. Here's how we can implement this:
Let's modify our MinesweeperGrid
class to implement this approach:
#include <algorithm>
#include <iostream>
#include <random>
#include <vector>
class MinesweeperCell {
public:
bool hasBomb{false};
bool isRevealed{false};
int row, col;
MinesweeperCell(int r, int c) :
row(r), col(c) {}
};
class MinesweeperGrid {
private:
std::vector<std::vector<MinesweeperCell>>
grid;
int rows, cols, bombCount;
bool firstClick{true};
public:
MinesweeperGrid(int r, int c, int bombs) :
rows(r), cols(c), bombCount(bombs) {
grid.resize(rows,
std::vector<MinesweeperCell>(
cols, MinesweeperCell(0, 0)));
for (int i = 0; i < rows; ++i) {
for (int j = 0; j < cols; ++j) {
grid[i][j] = MinesweeperCell(i, j);
}
}
}
void RevealCell(int row, int col) {
if (firstClick) {
PlaceBombs(row, col);
firstClick = false;
}
MinesweeperCell &cell = grid[row][col];
cell.isRevealed = true;
if (cell.hasBomb) {
std::cout << "Game Over!\n";
} else {
std::cout << "Cell revealed safely.\n";
}
}
private:
void PlaceBombs(int safeRow, int safeCol) {
std::vector<MinesweeperCell *>
availableCells;
for (int i = 0; i < rows; ++i) {
for (int j = 0; j < cols; ++j) {
if (std::abs(i - safeRow) > 1 ||
std::abs(j - safeCol) > 1) {
availableCells.push_back(&grid[i][j]);
}
}
}
std::random_device rd;
std::mt19937 g(rd());
std::shuffle(availableCells.begin(),
availableCells.end(), g);
for (int i = 0; i < bombCount &&
i < availableCells.size();
++i) {
availableCells[i]->hasBomb = true;
}
}
};
int main() {
MinesweeperGrid grid(
10, 10, 10); // 10x10 grid with 10 bombs
grid.RevealCell(5, 5); // First click
grid.RevealCell(0, 0); // Second click
return 0;
}
Cell revealed safely.
Cell revealed safely.
RevealCell()
call.PlaceBombs()
, we exclude the clicked cell and its immediate neighbors from possible bomb locations.bombCount
cells, ensuring random distribution.bombCount
elements of availableCells
.bombCount
is less than the number of available cells after excluding the safe area.This "first click is always safe" feature significantly improves the player experience in our Minesweeper game, reducing frustration and encouraging more strategic gameplay from the very first move.
Answers to questions are automatically generated and may not have been reviewed.
Updating the game to to place bombs randomly in the grid and render them when cells are cleared.